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Peace Elite is an FPS gunfight mobile game independently developed by Tencent Photon Studio. Mainly based on the "eating chicken" gameplay. Hundreds of players compete on the same stage. You need to survive until the end to win. Peace Elite 3D high-definition game graphics and real-shot special effects bring players an immersive experience. This site provides downloads of Peace Elite to start your journey to become a gun king!
1. Created with a next-generation engine, it brings players a new anti-terrorist craze and a different gunfight experience.
2. Set up various roadblocks and doorways, or use reconnaissance planes and ropes to break through the enemy's defenses.
3. Fight together with your team and use every skill and tool you have to maximize your strength.
1. 8000Mx8000M real-life map, creating a battlefield at your fingertips, allowing you to freely display tactics in all aspects.
2. A multiplayer online competitive game with rich gameplay and multiple shooting modes for you to play, giving you a new chicken-eating experience.
3. Different characters have their own characteristics, attributes and skills. You can choose any character and unit and the game experience will be different.
1. Supports 5v5 online play, allowing you to quickly match your teammates and work together with your teammates to fight against the enemy and win.
2. The high-definition 3D game screen is developed using the Unreal Engine 4. The processing of each scene is very delicate and realistic.
3. Become a peace elite and engage in a mission duel. All enemies will be severely punished by you and destroy them with precise hits.
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I just want to ask, can you hear your footsteps only if you are a few meters away from each other? Every time the people fighting heard the footsteps until they were at the back, was it still too late at that time? If possible, please optimize it. It’s not just a problem with one or two games. At first, I thought it was a problem with my mobile phone. I also tried the international server and found that the Chinese server really had this problem.