Street Fighter 6 vr mod. Recently, Street Fighter 6 vr mod was officially announced. Gamers can use Street Fighter 6 vr mod to experience the immersive gaming experience. Unfortunately, Street Fighter 6 vr mod does not support the third version. Personal perspective, come and make an appointment.
Two days after the game's release, the first Street Fighter 6 VR mod is available on PC. This is thanks to the excellent RE Framework, a modding platform developed for all RE engine games.
Creator Praydog has just released one (1.5.1) that adds official support for Street Fighter 6 and Resident Evil 4. To install the Street Fighter 6 VR mod, simply download the game's RE framework, unzip the downloaded file into the game folder, and make sure SteamVR is installed (or OpenXR is installed on supported headsets). Please note that while the Street Fighter 6 VR mod uses synchronized eye rendering, both gameplay and animations are hard-locked at 60 fps (as I mentioned in my gaming performance tests) if you are running any 90+ Hz VR headset Obviously, this is definitely not the best choice. According to folks on the Flatscreen-to-VR Discord channel, a better option might be to run at 60Hz or at 120 Hz with Asynchronous Spacewarp enabled.
■Playable content
Create your own fighter (first time only), Ranked Matches, Casual Matches, Fight Center Versus, Open Games, Training Mode, Fight Center Merchandise Exchange, Extreme Versus (Daily), Game Center (Daily), Challenges (daily), DJ room, filming location
■Playable characters
Luke, Jamie, Long, Chunli, Gu Lie, Kimberly, Zhuli, Ken
■Playable scenes
Metrolon City Center, Xuanwu Temple, USS Byron Taylor, Red Sky, Tough Guy Arena, Training Room
■Create an avatar
Edit the appearance of the avatar used in Fight Center during your first playthrough.
※During the internal testing period, saving and loading of appearance plans are not supported and cannot be re-created.
■Available functions
Cross-platform game, operation type (modern/classic), live commentary (commentator: Vicious/Tasty Steve/Aru/Hirawa Yasuyu analysis: James Chen/Sir Kogure), CFN (fighting circle/highlight replay/ranking list), online Game preparation, fighting teaching, fighting settings, camera mode