Realm Knife Cry Morning and Night Light Year, Realm Knife Crying has been officially revealed. Realm Knife Crying is a new role-playing mobile game launched by the publisher: Chao Xi Light Year and developer: Black Moon Studio. Recruitment testing has now started. If you are interested, Don’t miss it, players.
"We are afraid of the invisible"
The sword-joining action mobile game Jie Dao Ming is officially available for download.
——Rekindle the long-lost passion and recreate the ultimate poetry. Save Rukia, save Inoue Orihime, save the world, save Soul Society in the game... Immerse yourself in every classic in the original work and protect it in your heart. Fight for everything, become stronger when encountering the strong, the unique passion and romance of the game!
——Instant slashing, the unique Zanpakutō that reaches the edge at your fingertips, Zangetsu, Sode Shirayuki, Senbonzakura, Kyoka Suigetsu... Combat feedback is independently designed for each Zanpakutō to bring you A low-latency combat experience with cold weapons, an intuitive feeling of cutting to the flesh!
——Innovative gameplay between Zanpakutō and characters. Please look forward to the unique gameplay design around the connection and bond between characters, which will enhance the strategic experience of combat in multiple dimensions. In a battlefield filled with blades, you can fight side by side with familiar figures!
——BLEACH is a sincere work officially authorized by Realm. Every sword sound, every slash, every plot, every Zanpakutō liberating sound, every line of poetry, pays homage to classics, restores love, and creates audio-visual operations for everyone. A console-level experience! In a passionate world, speak with a knife!
1. Production of core gameplay. Achieve ultimate sword command weapon combat with perfect sound effects. feedback. These are the three most important points
2. In terms of sound, from the liberation of the sword, to the sound feedback of each blow, to some sound details, we are working hard to achieve it!
3. In addition to tapping feedback. We're still working on gameplay and strategy innovation.