2. In the first half of the story, the sound design in the game is very soft, making people feel very calm;
3. In the process of solving puzzles, players will gradually be exposed to more and more intense sound effects, and thus enter an increasingly dangerous environment.
1. The entire sound effect design matches the plot rhythm of the entire story well, making the game experience more realistic;
2. Use diverse scenes and combine them with the storyline to create a creepy atmosphere;
3. From the emptiness and coldness of the secret room at the beginning to the bloody storm later, by constantly allowing players to perceive various terrifying situations, we create extremely unique game gimmicks.
1. The puzzle elements in the game are very diverse, such as cracking passwords, finding clues, etc.;
2. The horrific corpses, bloodstains and relics increase the difficulty of contact with the game, thus promoting the development of the game's plot and stimulating the players' wisdom;
3. The storyline reflects a perceptual design through multiple dimensions, integrating various themes about family changes, cursed secrets, torture of doom, destruction and plunder, and the void of forgetfulness.
1. Allow players to experience the perceptual emotions and culture in the game;
2. As the game progresses, players will need to make some key decisions, and different choices will lead to different endings of the game;
3. There are multiple endings. Players will see different endings according to their own choices, which increases the fun and exploration of the game.