I Am Not a Gunslinger is a casual shooting game in which players play the role of residents and fight evil forces in one-on-one confrontations. The game is simple to operate and has strong playability. Players can purchase more by collecting gold coins. Use good weapons and props to continuously improve your own strength. At the same time, the game also provides a variety of tasks, challenges and event gameplay, allowing players to feel the thrill of shooting and the fun of strategy in the game.
1. The game screen is very simple but very beautiful, giving people a very comfortable visual experience;
2. There are a variety of weapons to choose from, including pistols, rifles, etc. Each weapon has different power and range, allowing players to use them more flexibly;
3. There are a variety of different missions in the game, including practice mode, sniper chapter, survivor mode, etc., allowing players to choose their favorite gameplay more freely.
1. The game has unlimited tasks, and players can continue to challenge and complete them to obtain higher scores and rewards, thereby improving their level;
2. The shooting operation is very simple. Players only need to observe the enemy and aim before shooting. It is very easy to get started;
3. In the game, you can not only master shooting skills, but also improve your cognitive abilities and learn various common sense and skills.
1. Players need to fight against enemies in simulated maps and use a variety of weapons to protect themselves;
2. There are unlimited levels in the game. Players can challenge each level and obtain gold coins and equipment in the game through tasks;
3. Players can compare with other players and experience a real sense of competition and honor.
1. The operation is very simple, no complicated gestures and operations are required, making it easy for novices to get started;
2. A variety of tasks and challenges have been added, which are not only slightly challenging, but also make the game process more interesting;
3. A variety of weapons and modes, while incorporating more non-game elements, can not only bring pleasure but also increase players’ perception of the game.