Exit 8 is an escape horror game. Players can play a character trapped in a subway passage. They need to solve various puzzles, find the exit and escape. The atmosphere of the game is tense and exciting. Players need to use their wisdom and Judgment, find clues in a terrifying environment, decipher puzzles, and defeat evil forces from all directions.
1. Create a tense and exciting game atmosphere through dark and spooky subway passages, as well as ghostly sound effects and image effects;
2. Players solve puzzles and piece together the truth of the story by finding clues, cracking codes, unlocking mechanisms, etc.;
3. Collect props, unlock door locks, avoid monsters, etc., gradually explore and solve the puzzles of each level, and continue to escape.
1. Through the careful design of sound effects, pictures and plots, players are brought into a truly terrifying world;
2. The game incorporates an exciting plot. By solving puzzles, players will gradually uncover the truth of the story;
3. The game maintains players' interest and provides a challenging gaming experience through diverse puzzle designs and escape challenges.
1. Look for hidden clues and props in the subway passages, which will become the key to solving the puzzle;
2. By observing the environment and collecting clues, players need to solve various puzzles, such as code locks, mechanism puzzles, etc., in order to move forward;
3. There may be various dangerous monsters in the subway passages. Players need to stay vigilant to avoid being discovered and attacked by them.
1. The graphics and sound effects of the game have a very scary atmosphere, which can effectively convey the feeling of tension and excitement, bringing players a lot of surprises and horror;
2. The difficulty of the puzzles is moderate, neither too easy nor too difficult. Players need to use their brains, but they are not daunting;
3. The plot of the game is compact and attractive enough, and each level has unique highlights and challenges, which increases the playability and fun of the game.