The vertical 35 on the upper left of the breakthrough point
Wu Guai Minesweeper is a fun minesweeper game, with classic minesweeper gameplay and more new modes. Do you want to play minesweeper together? Come and download the game.
Burn your brain to break through the levels, guessless minesweeper is waiting for you! The nostalgic and familiar minesweeper gameplay and a new mode are waiting for you to join the challenge. In the casual adventure minesweeper mode, each different level has a very different style of painting. There are a variety of hidden mine traps to increase your concentration to pass the level. Wuzhai Minesweeper is waiting for you to fight!
1. The mode gameplay is more exciting and intense, bringing a more joyful and immersive adventure experience!
2. The cartoon scene style is more familiar, and different types of levels are shown in detail. There are countless different minesweeper scenes waiting for you to challenge!
3. There are countless props in each scene. Complete the challenge to get a different adventure experience!
1. During the adventure, you need to avoid the places where mines are located, and find more square places to get corresponding rewards!
2. Participate in exploration in a leisurely way. There are not many operational technical requirements. Extraordinary adventure fun is waiting for you to complete!
3. Freely choose the map you like and collect props to quickly pass the level!
Click on the square grid full of unknown numbers to expand the area. Click on the squares that are not mines to expand the area. Clicking on the mines will cause failure. If you continue to find the squares marked with mines, you can successfully clear the mines through the level. Adventures are waiting for you to participate in the challenge!
The vertical 35 on the upper left of the breakthrough point
Passed, 2500 thunder in 2 hours and 9 minutes
Is this how we have to play? ? ?
Boss, so strong
I just found out that the mic is on, and the ambient sound is the sound in the restaurant. I didn’t say anything, and the idea is probably: 1. Click on the corner first at the beginning, and try to minimize the number of grids that are opened for the first time, because you click on the grid that is opened first. If you don’t score, it’s like giving it away for free. 2. When the energy bar is not full, try not to click "empty", that is, try to open only one grid every time you click. Because when you click on the empty space, a large area will be opened, and the game stipulates that each grid counts points, so opening a large area must be left to the double explosion state. In this way, a total of ten spaces are opened, and the energy bar is full. 3. When the energy bar is full, don’t be in a hurry to double-explode. First put flags on all the grids that you can judge to be thunder, so that you can quickly click on the numbers to open them. 4. Enter the double explosion state. For a total of 20 seconds, the energy bar below will be read. During these 20 seconds, you need to open as many grids as possible. So what you can do first is to go through all the places where the flags were just placed (click the numbers), and if there is time left, continue to scan some quickly. 5. If the double-explosion state is about to end, stop quickly. Then go back to point 2, and so on. By the way, single explosion is actually a useless thing, don't use it. ————Using this idea in the actual test, you can basically guarantee the top few in the daily challenge. If you are not first, then the score difference with the first place is not particularly big. So how does the score gap arise when there is no problem with the idea? 1. Obviously it is the speed of mine clearing. To take an extreme example, suppose there is a particularly strong boss. Except for opening 10 cells to save energy after the start, he can sweep all other areas within 20 seconds of double explosion. Finished, it means that each grid is 10 times the score. Ordinary people may have to use double explosion several times to clear it. Each additional double explosion will cost 90 points, which is (10-1)*10. Of course, it's impossible to make such a big difference in actual play, but it's still okay for fast people to use one or two less double blasts than slow people. 2. Luck. This luck is the number of grids opened at the beginning. As mentioned above, all the grids clicked on the first click have no energy, so the more you click on the first click, the more points you will lose. In order to open less openings, we must click on the corner opening, so that when we have the best luck, we can only open 4 squares. At this time, players can achieve the best result within their own strength. If you want to improve again, you have to increase your absolute speed. ————The last thing is: the opening strategy after the opening. Because we want to score high, we must clear the smallest opening area, so it is easy to happen: 1. You accidentally stepped on a grid, and this grid is empty. If you open a large area, you will lose a lot of points. 2. You know which grid may be empty when clicked, and you haven't opened it, but you can't find other grids that can be clicked. In response to these two problems, let’s first talk about how to avoid the first one. Obviously, the 8 squares around "empty" must not be thunder, so thinking about it in reverse, we can infer that [the 8 squares around thunder must not be empty]. If we continue to reason, we can know that [as long as there are thunders within the 8-square range of the grid I opened, then this grid must not be empty]. Is this logic easy to understand? If you don’t understand, think about it carefully. If we continue to reason, we can draw another conclusion: [If a grid, I cannot be sure for the time being that there must be mines in the 8 grids around it, then it may be empty]. So, the answer to avoid the first mistake is readily apparent. I believe you have understood it. Then there is actually a solution to the second problem, which is [guess]. . . That's right, at this time you can only stick to the thunder and randomly open some grids that are definitely not empty, hoping that they are not thunder, so as to obtain energy slots. So what if it’s Lei? Then take the next one, hahahaha. The above is a summary of all my current experiences with energy models. If you have any other questions, please feel free to share them with me.
21 fixed formulas, the key point is how to transform them
Save the child????
Where does this come from?
Reply to Floor 13, one of the flags you originally marked is correct. Pay attention to the 2 on the left side of the 3. There are three spaces around the 2. There are only two mines in the three spaces, so the square in the upper right corner of the 3 must be a mine. After understanding this, you can click on a grid above the 1 on the far right.
Help...stuck...