Grandma is buried in the backyard, my brother is cooking in the pot, my mother is hanging in the house, and I don’t know where my father is.
Hungry Death: A Thousand Miles Journey at the End of the Ming Dynasty 1.0. Recently, the editor learned that a text simulation game based on the transplantation of the PC game of the same name: Hungry Death: A Thousand Mile Journey at the End of the Ming Dynasty announced that it will launch Hungry Death Ming Dynasty, a Thousand Mile Journey 1.0 at the end of December. Hungry Death: A Journey of Thousand Miles in the Late Ming Dynasty is the third work of our Zero Creation Game Studio.
I am the producer Ji Ling, and Hungry Death: A Thousand Miles Journey in the Late Ming Dynasty is the third work of our Zero Creation Game Studio.
Death by Hungry: A Thousand Mile Journey in the Late Ming Dynasty is a text adventure game with a travel theme in the late Ming Dynasty - the player will play a bandit, transporting four girls from Huazhou to Luoyang, and find out the truth and make their own choices along the way.
The game will involve some dark elements, but the ultimate goal is to present a warm and passionate two-way redemption story, conveying a kind of positive power and hope.
There is a high probability that this game will be like the games we made in the past few years: Dark Peach Blossom Land and 1/2, which will only be released on the steam platform in recent years.
However, we will conduct tests from time to time and communicate with Haoyu Kuaibao players, and we hope to release it on other platforms one day.
Time background: The game is set on the eve of the demise of the Ming Dynasty. Players need to face social unrest and warlords' melee. In this context, players will embark on a journey of thousands of miles.
Role-playing: Players will play the role of an ordinary citizen and can choose different professions, skills and personality traits. Each choice has an impact on the subsequent adventure.
Journey of a Thousand Miles: The goal of the game is to complete a journey of a thousand miles. You may encounter various difficulties and challenges along the way, including natural disasters, wars, bandits, etc. Players need to make decisions to deal with these challenges.
Historical interaction: Players will interact with historical figures and have the opportunity to participate in historical events and influence the direction of history. Player choices will shape a fictional story intertwined with real history.
Resource management: During the journey, players need to reasonably manage resources, including food, money, weapons, etc. Decisions will affect the player's resource status and directly affect the smooth progress of the adventure.
Graphics and Sound Effects: The game uses exquisite graphics and realistic sound effects to restore the historical atmosphere of the late Ming Dynasty.
Character AI: The characters in the game have intelligent behaviors and can perceive and respond to the player's choices, increasing the interactivity of the game.
Historical Restoration: The game focuses on restoring history. Through carefully designed scenes and tasks, players can have a deeper understanding of the social scene in the late Ming Dynasty.
Grandma is buried in the backyard, my brother is cooking in the pot, my mother is hanging in the house, and I don’t know where my father is.
The cooked food brother is the raw food mother, I am the King of Resistance in the Late Ming Dynasty!
My brother handed me cooked meat, and my mother handed me raw meat.
Congratulations on passing the review
I still think it’s so cute, I want to eat it
If the drawing is too good, I probably won’t be able to publish it.
Is she eating her right foot?
The main selling point of the games made by this game company is the plot, which feels great.
Daming Gourmet
I downloaded the game the day it was released and haven’t dared to play it since.