No man's land?
Simple game is an innovative trackless falling music rhythm mobile game. It is loved by players for its simple and bright design style, challenging gameplay and massive music library. This game subverts the track model of traditional music games. Allow players to feel the charm of music rhythm in a free and unrestricted space.
1. In the game, music is no longer fixed on a preset track, but appears in the form of dynamically falling symbols;
2. Players need to rely on their keen hearing and extraordinary reaction ability to capture every note, and accurately click or slide the screen to complete the performance;
3. This unique trackless design greatly increases the freedom and playability of the game, and also puts forward higher requirements for players' music perception.
1. The game contains a wide range of music types, from dynamic electronic dance music to lyrical and melodious pop songs, and even classical symphony movements;
2. Various styles are available to meet the musical tastes of different players, successfully simplifying and maximizing the fun of music games;
3. Each song has multiple difficulty levels for players to choose from. Whether you are a novice or an experienced player challenging the limits, you can find a stage that suits you.
1. It adopts exquisite and delicate picture effects and cool and smooth animation performance to create an immersive audio-visual feast for players;
2. The game also has a ranking system to encourage players to surpass themselves and compete for high scores;
3. It not only enhances the competitiveness but also enhances the interaction between players.
1. It not only provides a platform to showcase personal musical talents, but also a unique experience that combines visual art and auditory enjoyment;
2. It has become a high-quality game product that integrates leisure entertainment, skill training and social interaction;
3. Attracting music lovers and game fans to explore the infinite possibilities of the world of music rhythm.
No man's land?
Ha ha
randomly place a song
I feel that Hongpu is a bit too original! Is this game not intended for mobile phone users at all? Is the high-difficulty collective stuffed? The target number of your game 12 is 14 in the second rhythm, and 9 in Cytus. Since it is a simple music game, can the public beta version optimize the hard score? It is still too difficult for normal people to collect master (cl difficulty) music scores on mobile phones. The music scores are so dense that they have to memorize them all the way!