Night Bus is an immersive 3D horror simulation game that takes players back to New Zealand in 1999 to experience the terrifying nights of a new night shift bus driver. In this challenging and dangerous job, you will drive a night bus through the shadows of the city. Every decision you make may change the fate of your passengers and yourself.
1. The game carefully recreates the night view of New Zealand in 1999, creating a realistic yet depressing environment for players, making it difficult for them to extricate themselves.
2. Every choice the player makes, whether parking or interacting with passengers, will have a direct impact on the plot and the fate of the characters.
3. Passengers have emotional reactions and behavioral logic, and their reactions and potential threats are intertwined into a complex interactive network.
1. Players need to control the bus accurately, respond to various emergencies while complying with the timetable, and maintain the order of bus operations.
2. Players need to investigate the items in the car, reveal their hidden functions, and use clues to solve puzzles and reveal the truth behind the horror.
3. Closely observe the behavior of passengers through the on-board monitoring system, identify abnormal signs, and take measures to avoid the escalation of the crisis.
1. The depth and complexity of the game's plot are impressive and full of suspense, challenging the player's psychological endurance.
2. The image and psychological state of the passengers are carefully portrayed, which enhances the reality of the story and the player's sense of involvement.
3. Innovations in item interaction and passenger management mechanisms bring strong narrative-driven and strategic elements to traditional driving simulation games.
1. The game successfully creates a terrifying atmosphere and a sense of psychological oppression, keeping players highly alert and experiencing the excitement of accelerating heartbeats.
2. Open plot branches and multiple ending designs encourage players to explore repeatedly and discover different story paths and results.
3. The game faithfully reproduces the era characteristics and public transportation characteristics of New Zealand in 1999, adding historical and cultural depth to the horror story.