I Become a Villain is a mini-game with no ads. It is an urban workplace-themed simulation development game. Players will start as an ordinary employee, and through unremitting efforts, they will gradually be promoted until they found their own company, and eventually become an industry giant. Players not only need to To deal with daily work matters, you also need to learn management knowledge, build a network of contacts, and even face the test of business war, fully demonstrating the growth process from wage earner to entrepreneur.
1. Simulate a real workplace environment, start from the grassroots level, and go through multiple stages such as promotion and salary increase, job hopping and entrepreneurship.
2. There are multiple career directions for players to choose from, such as sales, technology, human resources, etc. Each career has its own growth path.
3. Establish connections with colleagues, customers, and partners, enhance personal influence through social interaction, and pave the way for career development.
1. A well-designed plot tells the story of how an ordinary person finally realizes his career dream through wisdom and hard work.
2. Through learning and practice, improve professional skills, unlock new abilities, and lay a solid foundation for career advancement.
3. Players need to formulate reasonable business strategies, including market analysis, product positioning, financial management, etc.
1. Complete daily work goals, such as sales performance, project progress, etc., and gain experience and rewards.
2. Invest in education and training to improve the professional skills and leadership of the role and prepare for promotion.
3. Conduct business negotiations with other companies, establish cooperative relationships, and jointly develop markets.
1. Players can freely choose their career paths and development directions, and every choice will affect their subsequent careers.
2. The workplace challenges and interpersonal relationship building in the game make people feel real workplace pressure and sense of accomplishment.
3. The game also has certain educational value, which can help players understand the rules of the workplace and develop problem-solving abilities.