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Peace Elite Desert Map 3.0 has the most exciting and shocking shooting and chicken-eating gameplay, and a variety of novel modes and content, incorporating unprecedented challenges and opportunities. On the basis of retaining the original desert style, revolutionary new elements are added to bring players a more exciting and tense tactical competition experience.
1. Suitable for fast-paced urban street fighting, providing players with unique tactical cover and resource points.
2. Sandstorm weather was introduced to the desert map for the first time. Visibility dropped sharply, forcing players to adjust their tactics.
3. Adapt to the complex and changeable desert environment, and there are higher quality equipment boxes scattered around the map.
1. Players can now interact with new elements in the map, such as triggering dune landslides to hinder enemy pursuit.
2. The light and shadow effects at dusk and dawn are more realistic, and every grain of sand is delicately visible, presenting players with a movie-level visual feast.
3. Launch a limited-time desert survivor mode with limited weapons and special rules to test players’ ability to survive in extreme conditions.
1. Players need to re-plan the parachute landing point and travel route, and use the new terrain to ambush or evade pursuit.
2. Capture key points, rescue hostages, etc. After completion, you will receive generous rewards to encourage close cooperation between players.
3. Water resources have become a scarce resource in the desert map, and rational management of the use of kettles has become the key to survival.
1. For the special environment of the desert map, the control interface has been optimized and a function key has been added to quickly switch between telescope and night vision device.
2. Enhance environmental sound feedback, such as wind, footsteps, and vehicle sounds, to help players make judgments based on hearing under conditions of limited vision.
3. The operation process of the quick marking system has been simplified, allowing players to more quickly convey information about enemy locations, material points or dangerous areas to teammates.
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I just want to ask, can you hear your footsteps only if you are a few meters away from each other? Every time the people fighting heard the footsteps until they were at the back, was it still too late at that time? If possible, please optimize it. It’s not just a problem with one or two games. At first, I thought it was a problem with my mobile phone. I also tried the international server and found that the Chinese server really had this problem.