happy anniversary
Music World Seth 2 is a super fun two-dimensional music rhythm game. It presents you with a lot of tracks inside. You want to enjoy online music rhythm. All the good songs will be brought to you by the music game. ! This is also the sequel of Rhea Games' music rhythm game created by the original team after Cytus, Deemo, and VOEZ, three global music game top-ranking works. The wonderful music rhythm cannot be stopped at all!
game interface
After clicking the gray button in the lower left corner, you will exit to the title login interface; after clicking the red button, you will enter the black market interface. The left side of the black market interface is the lottery system and the right side is the black market song package. Click in and take a look to understand. No more pictures here.
Click the gray button on the far left in the lower right corner to share the game with your friends. Just click it and try it. Generally, you will not use it. The blue button in the middle is the story system iM. This button will be used after your character is upgraded. There will be a red exclamation mark on the screen to remind you that there is a new plot, just click in to watch it (if you get good results, remember to take a screenshot first, click in and then the score settlement interface will disappear).
After clicking on the gray button on the far right, you can see your game status (you can understand what the game status is at a glance). In the game status interface: there is a return key in the lower left corner. To the right of the return key, you can switch the viewing content. In the lower right corner After clicking on the settings button, you can adjust the tap size, music and sound effects volume in the game settings, perform judgment correction, and perform account-related operations in other settings.
Swipe left and right and click to select a character (here, ConneR is taken as an example). Click "PLAY" to enter the character's song selection interface:
The top line shows the name of the track, its creator, and your best score. You can select songs by sliding left or right or clicking the switch keys on the left and right.
Bottom row: The lower left corner is the return key, and the middle is the difficulty selection of the track. The number indicates the difficulty coefficient of hitting the track to MM and TP100 (rather than the difficulty of hitting a MM). Generally, the tracks have three difficulties, and a few tracks have three difficulties. There is a fourth level of difficulty.
Click the red button on the right to view the information related to the character (i.e. the OS system). This system and the story system iM constitute the game plot of Cytus Ⅱ. After clicking on the gray button with the character logo on the far right, the content is similar to the game status, except that the scope is narrowed from the entire song to the character you selected; there is a setting button in the lower right corner, which is the same as the setting function above.
Click on the middle part of the screen, which means you have selected this song, and then you will see the following interface
The buttons in the lower left corner and lower right corner are literal and will not be described in detail. If you want to exit and re-select songs, just click on any area outside the buttons. On the left, you can adjust the display mode of shooting points. There are two types: default and grouped. You will know the specific difference after trying it. It is also mentioned below. Both methods have their own advantages. If you are high enough, you can switch freely. Which one do you think? Choose whichever is suitable (if the device configuration is not good and the frame is dropped, it will be better to use grouping. The default is to use special effects, which will look more dazzling).
On the right, you can choose to turn on or off the percussion sound, and on the right, you can switch the sound effects of the percussion sound by sliding up and down (there is only one sound effect by default, and the rest need to be drawn in the lottery system).
The game starts after clicking Start in the middle: (This is the game end interface, for explanation only)
The button in the upper left corner can pause the game and needs to be connected twice (to prevent accidental touch); the number above is the number of your combos: the golden number means you have connected all the hits from the beginning to the present and they are all Perfect, the blue number means You have been connected from the beginning to the present but have played good. White means that you have missed or bad and failed to connect. The upper right corner indicates your score, which is 900000 judgment points and 100000 combo points, totaling 1000000. point. The judgment points of 90,0000 are evenly distributed to each shooting point, and the combo score is based on the highest combo.
Decision mechanism
If you click when the judgment line sweeps through the center of the white circle in the center of the shooting point, it will be judged as a bright golden Perfect (commonly known as the big P). An error of 70ms is allowed, and you can get 100% of the score for the shooting point;
When the judgment line sweeps to a blue or green ring outside the white circle, click it and it will be judged as a light golden Perfect (commonly known as a small P). An error of 175ms is allowed, and you can still get 100% of the score for that shooting point;
When the judgment line sweeps through the remaining part of the shooting point, clicking will be judged as good, and you can get 30% of the score of the shooting point; if you click without scanning, it will be judged as bad, and you can get 30% of the score of the shooting point; scanning If you pass without clicking, it will be judged as a miss and there will be no points.
Regarding how to play this game, I quote a very famous saying in the circle.
"Click once the line is almost scanned. ——Rballance"
As you can see, the hit line moves up and down, and at different speeds depending on the warp speed. (In later difficult tracks, there will be sudden acceleration or deceleration, and the acceleration judgment line will turn red and the deceleration judgment line will turn green. These do not require memorization, and they will come naturally once you hit them)
In addition, it is not that the slower the judgment line is, the easier it is to hit. On the contrary, it is more difficult to hit. Because you still need to spend time and energy to judge the timing of clicking, and if the line speed is fast, you can click as soon as you click, and the area swept by the judgment line per unit time is larger, the judgment interval is larger, and the error tolerance rate is higher.
In the default mode, the shooting point will gradually become larger, and will reach the maximum when the judgment line sweeps to the center of the match point. This is also the moment when your finger should be in contact with the screen;
In group mode, the shooting point on the side that the judgment line is scanning will become brighter, and the shooting point on the next side that is about to be scanned will be displayed but very dark; when the judgment line is about to sweep to the center of the shooting point, the shooting point will shrink a bit. Click, this moment is the moment when your finger should be in contact with the screen.
However, the moment you decide to click should be a little earlier than this, because it takes time from the time you realize to click, to the nerves to issue instructions, to the muscles to start executing, to the point where the finger falls to the target position and finally falls. The grasp of advance is one of the core technologies of audio games, and you need to continue to explore on the road to future audio games.
Add some knowledge that you only need to understand and do not need to be memorized.
When the judgment line is swept downward, the single point on this side is blue, the chain is purple, and the long press is brown; when the judgment line is swept upward, the single point on this side is green, the chain is blue, and the long press is pink. ; Long press across the screen will always be golden, no matter the direction. These may be helpful in the future when you play complex and difficult charts, but under normal circumstances, you rely on experience to judge the order, not the color.
Finally, the song ended and we came to the score settlement interface.
It is easy to understand at a glance and no longer needs to be described. On the left is the score, with a maximum of 100,0000; on the right is the highest number of combos, and FUNN COMBO will be displayed for the whole company; the TP (Technical Point, understood here as accuracy) in the middle is the next focus and the most important point of the game. Important technical points.
Following the above, big P can get 100% accuracy of the shooting point, while small P can only get 70% accuracy of the shooting point, good has only 30% accuracy, bad and miss have no, these judgments Mechanics make up your final TP.
Why is TP important?
Mechanically speaking, it is much harder to get TP100 than to get MM. TP100 is the commanding heights and end point of a song.
From a game point of view, in so-called music games, the most important thing is to fit the rhythm of the music. The higher the TP, the better you grasp the rhythm of the piece. The more similar the game experience is to playing the instrument, and the more you can experience it. Just more fun.
Technically speaking, getting the TP100 is not just as simple as grasping the rhythm, but also requires the support of soil, high concentration of attention and the adjustment of mentality. It is full of challenges and stimulates you to continuously improve and surpass yourself.
So what can be said about this game
The process of improving technology is the process of improving TP.
At this point, the game interface, gameplay and mechanics have been introduced. Next, I will talk about how to quickly pass the novice stage technically and lay the foundation for subsequent technical improvements.
Basic configuration
① Judgment calibration: Adjust it in the settings, because once you get used to it, you basically won’t change it again. If you have any questions about the specific operation, please click on Article 5.
② Shooting point display method: Use whichever one you think is suitable for you. It will have no impact on subsequent technical improvements.
③Percussion sound effect: It is recommended to turn it on. The simple stage has little effect, but the difficult stage is very helpful for practicing sound and finding rhythm.
④Size of the photo spot: The smaller on the mobile phone, the better.
One is that it can improve the accuracy (don’t think that the larger the shooting point, the looser the judgment, it’s all the same. A smaller one will allow you to grasp the center position of the shooting point more accurately), and the second is that in the future chaos difficulty There will be a slow-tempo score with very dense notes. The smaller size will make it easier to read the score and adapt in advance. The third reason is to prevent accidentally touching other notes in high-speed tracks.
Medium size is best on tablets, followed by smallest.
⑤It is recommended to use headphones. The external sound needs to be turned up relatively loud to hear the drum beats or rhythm clearly, but it will be noisy; it doesn't matter if the level goes up, but novices are still advised to use headphones.
⑥It is recommended to use two index fingers. Thumb exercises are very difficult, their upper limit is lower than that of the index finger, and there is also the problem of obstructed vision. Two index fingers on a mobile phone are enough to solve most music charts, but on a tablet, other fingers are needed to assist and practice fingering.
overall direction
The overall rhythm of the novice stage is: play easy first, play from low difficulty to high difficulty, and play characters from left to right. You can aim for MM, or you can aim for TP100. After you succeed in one song, you can then challenge the next song; by the way, you can advance the plot.
You must watch the plot. Firstly, it allows you to relax and adjust your state while playing songs. Secondly, the plot itself is very interesting and can give you motivation to continue playing. Thirdly, only by watching the plot can you unlock new songs and specific plots. Unlock level. After you have mastered most of the simple characters, you can then challenge the difficult ones (if you ask why you don’t play the fourth character, please read carefully and click on Article 6 if you have any questions).
specific details
①This is very important! You must develop a habit from the beginning: your eyes and hands move together with the scanning line. Just hang two fingers above the scanning line, follow it up and down, and press it when you scan to the shooting point. If you press and hold for a short time, continue to follow after the end.
I've been thinking a lot about the commonalities between drop and this game mode, and this is one of the results. The hand, judgment line, and shooting point are three points and one line. This can simplify the music chart to a considerable extent and make a downward analogy. It can also assist eye pressing and reduce the need for attention.
Moreover, the finger only needs to fall vertically or move in a small range, which can largely avoid premature or late clicks caused by too large or too small displacement and unstable finger falling time.
② Don’t rush when hitting the shooting point, look clearly, swipe quickly before pressing; at the same time, it is best not to press and hold the chain in advance (if you are not familiar with the five shooting point mechanisms, check out Cytus II - From Getting Started to Buried) , treat them as single points, make it a habit from the beginning, and you will come back to thank me when you hit Chaos.
③ In the process of practice, you must be familiar with various shooting points, and gradually you can understand how to operate various types of shooting points without thinking and instinctively. At the same time, you must be familiar with the upper and lower distance of the line sweep and the processing of sideline shooting points.
④Practice your goals well. The so-called eye click, that is, using your eyes to grasp the timing of clicking, is also the instinctive choice of most novices to complete the game. Just practice until you can use your peripheral vision to grasp the horizontal and vertical positions of the shooting point and accurately point with your fingers.
⑤ Be able to read some simple music gradually. The so-called music reading, to put it bluntly, is the ability to read music music. For example, you can understand the up and down distance between the shooting points to understand the click interval, and understand the distance between the shooting points and the scanning line to understand the order of clicks.
It should be noted here: the line sweeps up and down, so the order is only related to the up and down positions, and has nothing to do with the left and right positions. This must be gradually understood through practice; the left and right positions involve the positioning ability of relatively difficult charts. Mention it here.
⑥You must be able to learn to grasp a little rhythm. Follow the rhythm or drum beats and develop the habit of consciously listening to the rhythm.
⑦ Gradually develop some ground strength. The so-called ground strength, also called bottom strength, all have the same meaning. It generally refers to your ability to cope with complex music charts, and can also be generally understood as musical power. You can roughly judge your soil ability by the initial performance of the song.
⑧At this stage, including the difficult stage, it is not recommended to deliberately memorize music. It is a waste of energy and will affect the practice of soil ability to a certain extent. There is a difference between becoming familiar with playing too much and deliberately memorizing music, so be careful.
In fact, this novice stage will not be very long, the real difficulty is still behind. If you want to continue to improve, you can check out the Advanced Guide to Technical Improvement.
In the future, humans will redefine the development and connection methods of the Internet, and will be able to easily access the online world simultaneously in the real world, changing the appearance of life for thousands of years. In the giant spiritual network space cyTus, there is a legendary DJ Æsir of unknown origin. His music has a crazy charm, and every note and beat can deeply hit the listener's soul. One day, Æsir, who had never shown up before, suddenly announced that he would hold the first large-scale virtual music festival-Æsir-FEST, and invited popular idol singers and popular DJs as opening guests. When the publicity was released, it caused an unprecedented heated discussion, and everyone wanted to see the true face of Æsir. In the hour before the music festival, tens of millions of online views broke the historical record, and the whole city instantly boiled, waiting for Æsir to arrive like a god;
1. It contains music composed by creators from all over the world, and you can also find the corresponding styles;
2. Intuitive and simple game mode, more shooting points are newly added! Rich props for you to choose from;
3. You need to follow the rhythm of the music through precise clicks and slides. It is best to take every step accurately;
4. Super popular idol singers will also be listed in the game, and fun music presents cheerful rhythms to you;
5. You can enjoy music and games anytime, anywhere on your mobile phone, and you can define more choices;
1. More user community groups are here to help and enjoy, and it is good to have better fun that you like;
2. Rich game content will be continuously added, and it will be convenient for you to use if you like it;
3. Better fun will also be your choice. The modes are extremely rich and can be directly integrated into the game for you to experience!
▲Added Muse Dash x C2 x Rizlin.e new song pack "Rhythm Game Party 2024"
Pastel Lin.es / Reku Mochizuki
LINK x LIN#S / Halv
BRAVE:ROAD / uma vs. モリモリあつし
Dance Dance Good Night Dance/Mrguai/Zaomu Xuanzi/Yunxia
DOMINATOR/NOMA
Swing Edge/BlackY
happy anniversary
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happy tenth anniversary
hapiness!
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Really good
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happy tenth anniversary
happy tenth anniversary