Minecraft International Edition 1.16.100.50 is a very interesting, newly designed pixel sandbox creation game. This new version has optimized a lot of bugs, which allows players to have a better gaming experience. In addition, the game also A large number of mob maps have been added for players to explore. Players who are interested are welcome to download and experience it.
Introduction to the latest version of Minecraft International Edition Minecraft is a 3D sandbox game that is popular all over the world. With its open and free game world and unimaginable gameplay, Minecraft is loved by hundreds of millions of players. Players can adventure alone or with friends, explore randomly generated worlds, and create amazing miracles. Loading rich component resources, you can freely customize your own game world and enable any gameplay you want.
Everything you want to play is available here. Grab your friends and join the family of adventurers, and start a new chapter of creation anytime, anywhere!
How to play the latest version of Minecraft International Edition NetEase Free Edition operates in the same way as the previous version. The left side of the screen controls the movement direction, and the right side is a dot. When in the survival map, click the round key on the right side of the screen to choose to leave the mount. , and in the creation map, after double-clicking this key, the player can float. At this time, a new key showing rising or falling will appear. Double-click the middle round key again to exit the floating state.
About the role
In the game, the character faces a square pixel. After long pressing, the pixel block can be removed. Some pixel blocks cannot be removed with bare hands, and the player needs to make his own props. Place the blocks in the inventory at the bottom of the screen, click to select the block you want, and click on other blocks to place new blocks on the target block. There is a key similar to an ellipsis on the right side of the item column at the bottom. After clicking it, you can see the props you have in your backpack. If you download original props before entering the game, the patterns of some props will become unknown patterns after entering the game. Uninstall the original pattern to restore it.
About the map
In terms of creating a map, we can still choose the "cheat mode" and the "always daytime" option. The difference from the original is the type of world. In the original, we can choose "flat" and a mode that makes all creatures larger ( There are some versions of this mode, some not), but this time NetEase only gave "infinite" and "traditional".
Related resources
The resources of Minecraft are much better than those of the early version. Many people have always liked the "Creeper Light and Shadow" texture pack, the "Block Concept" texture pack, the "War" texture pack, etc. These texture packs are very different from the original ones. In the genuine version, you need to go online and download it separately, but in the NetEase version, you can download it freely and install it directly into the game, which is very convenient.
1. Pickaxe. Pickaxes are crafted from wooden planks, cobblestone, iron ingots, gold ingots, or diamonds. Pickaxes can be used to mine blocks and other resources.
2. Ax. The crafting materials of axes are wooden planks, cobblestone, iron ingots, gold ingots or diamonds. An ax can chop down trees.
3. Shovel. The shovel is crafted from wooden planks, cobblestone, iron ingots, gold ingots, or diamonds. The shovel can be used to dig sand, gravel, dirt, grass and snow.
4. Hoe. Hoes are crafted from wooden planks, cobblestone, iron ingots, gold ingots, or diamonds. Mainly used for hoeing.
5. Fishing rod. The fishing rod is made from very simple materials, requiring only 3 wooden sticks and 2 spider silk. Use it to obtain various fish, enchanted books, and other miscellaneous items.
6. Flint. Crafting flint and steel requires an iron ingot and a flint. Flint can be obtained by mining gravel.
7. Compass. A compass can be crafted from four iron ingots and one redstone. When looking at the compass, the red stone pointer points to the direction of the birth point (or the direction of the bed). Hold the compass in your hand and follow the pointer to go home.
8. Bell. Craft a clock from 1 redstone dust and 4 gold ingots. The clock will rotate to match the position of the sun and moon in the sky, realistically in-game time. But if you are in the nether world or the end, the clock cannot display the time normally.
9. Iron barrel. Crafted from three iron ingots. Can hold lava, water and milk. The bucket filled with milk can be drank, and it will help you remove all abnormal conditions on your body, such as poisoning, withering, etc.
10. Scissors. Crafted from two iron ingots. Wool can be cut as well as intact leaves.
1. When interacting with villagers, there will be no penalty system in the bedrock version. In other words, even if you attack villagers, items will not be greatly discounted in Bedrock Edition, while villagers' items will become more expensive in JAVA Edition. This is just the current situation and is expected to be improved later.
2. There is a significant difference in the duration of the effect of "Village Hero" between the two versions. On the Java version, the effect will last for 90 minutes and will always exist no matter what you do unless you GG or drink a bucket of milk. Release this status. But in the bedrock version, the effect will remain forever, but will only exist in the village where you obtained the effect, and will expire once you leave the village range.
3. There are differences in the number of attacking waves and monster combinations between the Bedrock version and the JAVA version. For example, in the JAVA version, a raider captain with a flag will appear in every attack wave, while in the Bedrock version, the captain does not appear every time. And the number of monster attacks in Bedrock Edition is slightly less.
4. In Bedrock Edition, monsters that attack villages will drop some rare treasures, such as resurrection totems, enchanted books or emeralds. This was not available before. Mojang has also synchronized with JAVA after updating the Bedrock Edition. this function.
5. If all villagers are killed in a monster attack, then in the Bedrock version all players will get the "Ominous Omen" BUFF again, while in the Java version, players will just see the effect of the animation popping up above their heads. Player play will not have much impact.
6. When you get the "Ominous Omen" or "Country Hero" effect, the icon animation will only appear on the Bedrock Edition. When you win in JAVA, the villagers will cheer, jump, and set off fireworks; when you fail, the looters will celebrate. Just looking at this point, the JAVA version is better.
7. In the java version, you can ring the village bell during a raid to alert the villagers. And the enemies in the assault wave can be illuminated in the form of highlights. Players will be able to see the location of the looter for a few seconds. However, since the bedrock version does not have a highlight effect for the time being, the game can only ring a bell as a warning.
8. In the Bedrock version, the horn sounds of predators attack have better positioning function. If you listen carefully, you can tell where they appear, which makes it easier for players to find monsters. This is because the Bedrock version does not have highlight recognition, so Mojang Sound positioning was added to this.
9. There is no little fox in the current Bedrock Edition. According to the official statement, the fox may not be added until 1-2 versions later.
Achievement Screen
Achievement interface
New achievements screen design and added a new achievement details screen (available after gradual roll-out). We would love to hear your feedback on it here in this post!
A newly designed achievement interface, and a new achievement details interface has been added (will be available in a later update). We'd love to get your feedback on this post.
General
Regular items
Custom names now modify boss's bars (MCPE-43473)
If a creature with a BOSS bar has a custom name, the name will be displayed on the BOSS bar.
Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game
Fixed an issue where the system's Simplified and Traditional Chinese settings would not be recognized by the game
Nintendo Switch can now upload worlds to Realms again (REALMS-474)
[Nintendo Switch] Save files can now be uploaded to Realms again
NB – this fix is still in beta so won’t be available for Realms or non-beta platforms yet, but we wanted to give you a heads up this fix is on its way!
Not currently available - Because this fix is currently in beta, it will not take effect for Realms and non-beta versions at this time. But we wanted to tell you that a fix is coming.
Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
The game no longer crashes when a player opens a shulker box beneath them when rejoining a multiplayer match
Fixed issue where some walls were not correctly connected on world load
Fixed an issue where some wall blocks were not connected correctly when loading the world
Fishing Rod will now correctly cast when close to a Mob (MCPE-65249)
Fishing rods are now properly thrown when close to mobs
Fixed an issue that meant the block highlight/selection box was extending above blocks
Fixed an issue with block highlighting/selection boxes extending over blocks
Fixed an issue with missing animation when damaging bamboo
Fixed missing animation when destroying bamboo
Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section)
Added a license button for the Noto Sans font and a pop-up dialog box to go to the settings page (in the profile options in settings)
Graphical
graphics
Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10
Fixed a graphical issue with glass blocks in City Living saves that was affecting some Windows 10 devices running Minecraft
Fixed an issue with the skybox background graphics not rendering correctly on some devices
Fixed an issue with sky background graphics not rendering properly on some devices
Technical changes
technical changes
Actors
Actors definition
The "minecraft:behavior.controlled_by_player" goal is now data-driven
minecraft:behavior.controlled_by_player goals are now data driven
Physics Component's has_gravity is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component
If a mob does not have a navigation component, the physics component's has_gravity item is now used to determine whether water gravity is to be applied to a mob.
Ender Crystals can no longer be pushed
End crystals can no longer be pushed
The Squid's rendering is now data-driven
Squid's rendering is now data-driven
Mine carts are now data-driven. This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven
Minecarts are now data driven. This time, rideable minecarts, transport minecarts, hopper minecarts, command block minecarts, and TNT minecarts are now data-driven.
Display Name Component
display name component
Items can now override their display name with a localized 'value'. If a value is not supplied the component will stay with its default name. If the value supplied is not in the localization file the display name will be the value string
Items can now use the 'value' locale to override their display name. If value is not specified, the component will keep its default name. If the value specified is not in the localization file, its display name will also be the value of the value entry.
Item Parsing
Item analysis
Example 1
Example 1
any_tag functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
The functionality of any_tag has been added to several actor components. In addition to using item names to represent items in json, items can now also be represented by a set of tags.
"item": {"any_tag": "food"}
"item": {"any_tag": ["food", "wood"]}
"bribe_items": ["emerald", {"any_tag": "stone"}]
minecraft:ageable feed_items can now use any_tag functionality
Feed_items with minecraft:ageable can now use the any_tag functionality
minecraft:breedable breed_items can now use any_tag functionality
Breed_items with minecraft:breedable can now use the any_tag functionality
minecraft:bribeable bribe_items can now use any_tag functionality
bribe_items with minecraft:bribeable can now use the any_tag functionality
minecraft:giveable items can now use any_tag functionality
Items with minecraft:giveable can now use any_tag functionality
minecraft:healable items can now use any_tag functionality
Items with minecraft:healable can now use any_tag functionality
minecraft:tamemount feed_items and auto_reject_items can now use any_tag functionality
feed_items and auto_reject_items with minecraft:tamemount now work with any_tag functionality
minecraft:equippable accepted_items can now use any_tag functionality
accepted_items with minecraft:equippable can now use the any_tag functionality
Example 2
Example 2
looks for "apple" key in the vanilla localization for a string to use as the display text, which it will NOT find a value so the display name will just be "apple"
Look for the 'apple' entry in the original localization file to get the corresponding string to use as the display text, because the corresponding text cannot be found, so the display name will only be "apple"
"minecraft:display_name": {
"value": "apple"
}
Example 3
Example 3
looks for "item.apple.name" key in the vanilla localization for a string to use as the display text, which it will find a value as "Apple". Note "minecraft:" namespace not required.
Look for the 'item.apple.name' item in the original localization file to get the corresponding string as the display text, which will get the corresponding value ("Apple"). Note that the "minecraft:" namespace prefix is not necessary.
"minecraft:display_name": {
"value": "item.apple.name"
}
Example 4
Example 4
looks for a custom string supplied in the resource pack, if not found the display name will be "item.my_namespace:My_Awesome_Item.name".
Look for the custom string in the resource package. If no corresponding value is found, the display name will be "item.my_namespace:My_Awesome_Item.name"
"minecraft:display_name": {
"value": "item.my_namespace:My_Awesome_Item.name"
}
Original address: https://feedback.minecraft.net/hc/en-us/articles/360047105331-Minecraft-Beta-1-16-100-50-Xbox-One-Windows-10-Android-