It is unacceptable for 35% to become 12%!
The latest version of Chendong Legend of Heroes is a simple fairy tale game. In the game Chendong Legend of Heroes, there is a huge fairy world waiting for players to patiently explore. Players can choose different professions in the game. Experience the game and click the corresponding skill button to easily release exclusive skills. Come and download it!
1. Come to the world of Xianxia, participate in fierce battles with monsters, and unleash your fighting power.
2. You need to complete some difficult dungeon challenges yourself and experience them personally in actual combat.
3. After logging in to Chendong Heroes, you can get benefits, and you can drop unlimited trophies when fighting monsters.
4. You will see many familiar characters. Choosing to fight side by side with them will make your growth path smoother.
5. You can also choose to work alone, use all available resources to develop, and finally stand at the same level as them.
1. The character’s skills are released very freely. You can form a combination based on your own understanding.
2. The whole game is romantic and beautiful, and a love system is specially added, where you can meet your confidante;
3. Break the traditional competitive gameplay, take risks with more brothers, and create a unique legendary battle journey;
4. The characters in the entire game are very vivid, players can choose them at will, and then they can become your partners.
Players who like Chendong's Legend of Heroes may wish to read the novel. They will find that the design of the game plot does not completely copy the content of the novel, but has made many bold changes. The new game plot makes the character Chen Dong more vivid and intriguing, and many new side plots are also very interesting.
It is unacceptable for 35% to become 12%!
12% you might as well delete it
Fix the bug and cut the value by more than half, right?
Before co-authorship, 35% was a false mark? Just change the text description now?
To be honest, I have some objections to cutting it so hard. It is better to change it to a 30% chance of triggering in the first three rounds or directly change it to a 35% chance of triggering, and it can be triggered up to 4 times in each battle. If Emperor Bone and Emperor Demon are not triggered in the first few rounds, or if they are triggered once or twice, it will affect the combat experience of the entire game. I feel that the cut is too harsh when it is cut to 12%. I have no objection if it is cut to 20%. Cutting it to 12% reminds me of Alliance Designer. Players: The new talent is too powerful. Designer: Cut off the early stage of the talent and change the growth curve. Players: The new talent is still too powerful. Designer: Cut down the growth of adapted heroes. Players: The new talent is still powerful. Designer: Machete Girl.
Now the three emperor stars, emperor demon, and emperor bone all use twins. Huang not only has 30 more damage increases, but also Dilin. Let me ask you this, have you considered it? ? ? I don’t like Huang and I don’t want to play Huang. Why is Huang so strong? ?
I asked you to fix the bug, but now you have to fix the value? The 35% non-triggering problem is a bug. Oh, it can be fixed after it is fixed. It is too strong. How about cutting it to the point where the bug does not trigger it? Then why don't you fix it? Why don't you fix it? We don't know how comfortable we feel with the 35% trigger probability.
Whoever kills the other is strong, why don't you see which one of you is weak and strengthens the other? They are all the Emperor Star Liu Shen. Duan De deserves to be trash, right? The Emperor Stars that come out later are all human masters, right? Why don't you talk about the Emperor Stars that come out later? Xingqiang chop him off? Has it affected your money?
Leaving 25% or 20% is more or less the same
12% probability is too low