If you give him money, he will come back to you to borrow 500. It seems, and then he will run away. You need to have charisma of 23 or above to catch him.
Reincarnation of Another World is a game with the theme of traveling through another world.
The gameplay is diverse, including life restart + rouglike + combat + character development + interpersonal relationships.
You are summoned by the goddess, choose your origin, and be reincarnated into a world of swords and magic.
In this world, you start from scratch, collect information bit by bit, grow, take risks, and fight.
Just to win the fateful battle and survive.
- The choices you make when you are young may affect the plot decades later.
- For example, when you were a teenager and encountered a random event, the content was to save a character who was in trouble.
- If you choose to save him, this character will become your companion at a certain plot point later.
- If you don't choose to save this character, he may become your enemy.
- Such an event system is closer to reality, making each event option crucial.
1. [Character Development]
Character development is mainly based on equipment, but also includes character skills and relics. A single game will refer to loophero's character development method. Equipment obtained in battles and purchased in stores are divided into various rarities, levels, and equipment entries. Different types of equipment have different exclusive entries. In the game, players mainly use equipment entries to match skills and relics to achieve a different development experience in each mobile game.
2. [Random event system, plot branches and plot lines]
I must have played a lot of mobile games last year that focused on random events in a character's life. But my personal experience is that most mobile games can only achieve randomness, but fail to achieve continuity of events. Users can only watch separate events pop up one by one, but cannot influence the event process with their own will. This makes me feel very unhappy as a mobile game user.
Of course, it is very difficult to achieve coherent events and full of randomness, and it requires a lot of effort. It is a very difficult challenge. But I happen to like a challenge. Therefore, this mobile game will adopt an event system of random events + plot lines.
3. [Interpersonal System]
Another important system in mobile games is the interpersonal system. Anyone who is familiar with the mobile games I made before knows that the NPC favorability system of the mobile games I made is indispensable. The characters in this mobile game are also randomly encountered. You may encounter an orc girl, an elf queen, a kingdom princess, etc. . But in this mobile game, I want to go one step further and combine it with the random event system so that all NPCs you encounter in the game can have their own plot lines. Different characters have different backgrounds. Learn about the characters' stories through exclusive plot lines and increase your favorability. When the favorability level increases, the character can become a companion or a significant other. As the relationship progresses, the character can provide powerful bonuses.
If you give him money, he will come back to you to borrow 500. It seems, and then he will run away. You need to have charisma of 23 or above to catch him.
After catching him, he gave 1000