Bearverse War is a turn-based RPG game in which players can use many cards to transform into units in the auto-chess game. Each unit has different attributes, skills and movement range. The game scene can be a chessboard, and each grid on the chessboard represents a position that a unit can move to, allowing you to use your own strategies to complete more challenges.
1. Each round consists of two phases, namely the action phase and the settlement phase;
2. During the action phase, players can choose a unit to move and attack, or they can give up the action;
3. During the settlement phase, the game will calculate the damage and effects based on the unit's position and attributes, and determine the outcome.
1. In turn-based games, the combat system is a very important part;
2. Different combat methods can be designed, such as attack power and defense power duel, attribute conflict, skill triggering, etc.;
3. The attack range of each unit also needs to be considered. Some units can attack in melee, while others can attack from a distance.
1. Resources usually refer to movement steps or action points. These resources can be used to move units or use skills;
2. Different ways to obtain resources can be designed, such as fixed recovery per round and consumption of specific cards;
3. In addition to battles between units, some terrains and props can also be designed in the game, which can have some impact on the units.
1. Increase attack power, reduce movement power, provide cover, and use card attributes and skills to win in battle;
2. Players need to build their own deck, and then players only need to set the initial position and movement rules of the chess pieces;
3. Many modes support players to experience more completely different modes and PVP tests with more fun rules.