Streetball Art (Streetball Battle) is a very classic fingertip street basketball mobile game. In the game, players can choose a variety of different characters to start a new streetball battle journey! The Streetball Art mobile game has rich gameplay content. The game is built using a brand new 3D engine, and the classic 3V3 competitive confrontation mode gives you an authentic streetball experience.
The Sky Ladder was once jokingly called the Tiankeng, because climbing up step by step is a very difficult task, and you never know how deep the pit will be. There are many additional conditions for participating in the qualifying match, such as the level must be above level 31, the first training stage must be completed, and capable tops, bottoms, and shoes must be equipped. Moreover, the opening hours of the ladder are limited every day, and you can only participate in the ranking match from 11 a.m. to 2 a.m. the next day.
But ------- we only need to upgrade to level 7 to participate in the ranking match! There is no time limit, and there are no various bonuses that affect the experience!
Ranking starts the official season on the 1st of every month. After the season ends, you can get corresponding rewards according to your ranking level in that season. In addition, you can also get corresponding rewards according to your rank. Are you eager to prove it? What about yourself?
The team formation interface is simple and clear. Choose your favorite character, invite your team friends, and start your journey to score points immediately!
Currently, only the 3V3 mode is open for qualifying. Players are divided into levels and classes according to their level. Ranks will be divided into Bronze, Silver, Gold, Platinum, and Diamond. The first four ranks will be subdivided into 5 levels. Just like a pyramid, there will always be a few people at the top, so the players' task is to climb the pyramid. Get to the top and become the strongest basketball player. Of course, in the ladder system, you must rely on your own strength. The real high-level player is not how well you play, but the person who can always lead your teammates to victory.
The ladder competition will be reset at 4:00 on the first day of each month, and the rewards of the previous season will be distributed to all players via email.
Before choosing a profession, everyone needs to have a certain understanding of each profession, and understand which profession is suitable for them and what kind of cool operations they want to play.
C-center
A center who doesn't want to be a salty fish must be on the board and occupy the entire three-second zone.
In order to better occupy the inside, the basic ability values that need to be paid attention to are mainly dunks, rebounds, and blocks. These attributes mainly determine your defensive ability in the inside and scoring ability at the basket. Of course, outstanding values under the basket are not enough. It needs to be combined with the actual situation and perfect operations to maximize the performance of the monster under the basket.
PF-power forward
The power forward on the court is more like the center's assistant, who can take over the center's duties when the center is vacant. Although he is slightly weaker than the center in rebounding confrontation, he has more flexible running ability and jumping ability, which is suitable for friends who like various fancy slam dunks.
In the game, power forwards need to use their speed to prioritize rebounding positions when facing centers; when facing forwards, they need more conventional defense; when facing defenders, due to their slow speed, they need to predict their direction in advance to prevent being stuck and appearing. Vacancy. Of course, there is also the reasonable use of "blocking" operations to defend.
SF-small forward
In my opinion, the small forward's role on the court is more like a selfless assist (spare tire). In terms of ability value, each value is relatively average. It can be said that he can score points in advance and defend in retreat, just like a brick, it can be moved wherever it is needed.
During the game, I think that when it comes to skills, we can choose more breakthrough-type skills, grasp the timing of the attack, find favorable positions for mid-range shots or layups, and use breakthrough skills to create openings to score quickly. On defense, you need to do more blocking and interference, and more pick-and-rolls for the defenders to fight for offensive opportunities for the defenders.
SG-shooting guard
The soul pitcher on the court depends on fate and character, and what he strives for is touch and timing. As the main scoring point on the court, you must move more outside and use your teammates' pick-and-roll cooperation. It is recommended for Aofers who like to shoot three-pointers.
In the game, for themselves, the shooting guard can take advantage of his movement speed and use various breakthrough skills to quickly create shooting opportunities; for his teammates, he needs the help of his teammates to create shooting opportunities. Therefore, shooting guard is a technical job and a scapegoat.
PG-Point Guard
High agility and various passing assistance abilities are the characteristics of a point guard. The point guard's playing style is flexible. He can score by himself or create various favorable assists. It is suitable for Aofer who likes to pass and steal.
In the game, you can use running to open up the position to score and prevent the opponent from scoring. You can use skills such as diving and stealing to grab the ball, fight for the ball, and then make a second pass.
In short, career choice is mainly based on the following three points:
First, want what you like
Second, suitable for your own operation
Third, handsome, coquettish and good-looking enough
1. Try to force the opponent to stop
Don't dwell on the steal. Stopping your opponent is the most appropriate defensive method. How to force the opponent to stop? Then you need to predict. You have to predict the direction of his breakthrough, take a defensive position in advance, block the direction of his breakthrough, and interrupt his dribbling. After forcing a stop, you can consider stealing.
2. Use physical confrontation
Some player characters have good physical fitness, so they can use this advantage to knock down players who dribble and break through. It is actually the same as forcing an opponent to stop, standing on his breakthrough path in advance, taking advantage of the physical difference to knock down the opponent.
3. Don’t steal at will
The requirements for stealing in streetball art games are relatively high. In most cases, if you try to steal, you won't be able to grab the ball. Instead, you will stop the steal, allowing your opponent to distance themselves and give you a chance to shoot.
4. Timing to steal
As mentioned above, don’t steal at will, so when can you steal? Generally speaking, you need to be close to the opponent, preferably close to the opponent before taking action. In this way, even if you can't steal the ball, it won't be said that you made a defensive mistake because of the steal.
5. Tips to avoid falling over
How to avoid being knocked down? A very simple trick is to stagger your position when your opponent dribbles and breaks through. When the opponent's dribbling is about to end, quickly stick to it. Generally speaking, the probability of being knocked down in the fan-shaped area is relatively high. Therefore, when defending, you must pay attention to controlling the distance between you and your opponent.
Game features
1. Fair competition and enjoy the duel. If you want to win the game, you must have something!
2. 3D modeling, Q-cute cartoon street ball graphics, full of visual experience.
3. Enjoy the passionate game, there are no insidious tricks, only basketball duels.
4. Here, you can gather your friends to form a team to play black games together. Without brothers, there is no basketball!
Streetball Art Game Highlights
1. Hundreds of exquisite costumes to freely match, top-notch 3D character modeling with stunning looks, the coolest basketball mobile game.
2. Skill movements are cool and smooth, no lags, the network is stable and there will be no delays.
3. Classic 3V3 competitive gameplay and excellent control experience, activate your sports cells and ignite your basketball passion.
4. Fair competition, no fuss, just rely on strength to defeat your opponents!
1. Don’t steal at will
The requirements for stealing in streetball art games are relatively high. In most cases, if you try to steal, you won't be able to grab the ball. Instead, you will stop the steal, allowing your opponent to distance themselves and give you a chance to shoot.
2. The timing of stealing
As mentioned above, don’t steal at will, so when can you steal? Generally speaking, you need to be close to the opponent, preferably close to the opponent before taking action. In this way, even if you can't steal the ball, it won't be said that you made a defensive mistake because of the steal.
3. Try to force the opponent to stop
Don't dwell on the steal. Stopping your opponent is the most appropriate defensive method. How to force the opponent to stop? Then you need to predict. You have to predict the direction of his breakthrough, take a defensive position in advance, block the direction of his breakthrough, and interrupt his dribbling. After forcing a stop, you can consider stealing.
4. Use physical confrontation
Some player characters have good physical fitness, so they can use this advantage to knock down players who dribble and break through. It is actually the same as forcing an opponent to stop, standing on his breakthrough path in advance, taking advantage of the physical difference to knock down the opponent.
5. Tips to avoid falling over
How to avoid being knocked down? A very simple trick is to stagger your position when your opponent dribbles and breaks through. When the opponent's dribbling is about to end, quickly stick to it. Generally speaking, the probability of being knocked down in the fan-shaped area is relatively high. Therefore, when defending, you must pay attention to controlling the distance between you and your opponent.