The King of Fighters 97 is an arcade fighting game. Players can invite their partners to fight online and kill opponents in the game world. The game is still the original gameplay. Let more Boxer 97 players join the game queue. Come download it and play with your friends!
Choose the final boss - Orochi
SS: In practice mode, first bring up the five hidden characters mentioned above, then press and hold the five keys B + y + Z + L + R. After a while, you can choose Orochi PS: VS mode or practice mode, first press L1 + R1 to bring out all hidden characters, then press L2 + R2, if successful, the snake will appear. Note: PS with full yellow 97 has no time limit for selecting people.
Bashenan: A and C (SS is a and x) Liana: B and D (SS is B and y) Orochi: B and C (SS is B and x) PS and C (SS is B and x) PS can bring up all five hidden characters by pressing L1 and R1 simultaneously in the selection interface. Note: Except for PS, the above hidden characters must be selected by pressing Start and then entering the command.
1. When attacking, do not use AB flash (light punch + light kick) to open the way. AB flash is used for sneak attacks, don't use more!
2. When you want to play a series of moves and make a mistake, no matter how beautiful your combination is, you cannot continue to connect and must stop!
3. When your blood volume is less than your opponent's or your opponent has a certain advantage, don't retreat habitually, and don't always defend or jump. Don’t be afraid, after taking aim, we will take advantage of it!
4. Don’t rush to succeed. At least it's certain that you'll usually be taking a series of actions in order to actually fight. If you are not familiar with it, please do not use it in actual combat. Better not to use it like that!
5. The more blood you hit, the better. Even if the health is small, look for more critters. Many imitation masters use more opportunities and simple playing methods. These moves have been tested over time in actual combat. They are simple and practical!
6. Don’t repeat attacks. To give a simple example: the upper, middle, and lower paths are your attack paths, and all three paths are flexible. An inference is drawn from an instance, and so is action. Don't let your opponent see your offensive routine!
7. Even taking action is a good thing. But in actual combat, we should pay more attention to showing the essence of fighting games from punch to kick. As long as you can hit someone, punching and kicking are both good moves. The biggest difference between a master and you is not a sequence of moves. You have to force yourself to improve your rhythm, speed, reaction awareness, etc.!