Ancient Tree Melody is a music-rhythm mobile game with a style that combines aesthetics and classical style. It is not just a game, but the plot and music in the game are also a major feature. In response to the request of the majority of users, the game screen has a good sense of substitution. The picture style is very unique. Secondly, it feels great in the hand and is definitely a great choice for music games. What are you still hesitating about? Download it now and experience it.
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The production team of Cytus, the world's most popular music game, was moved by the original team of Raya Games to create a new-quality piano playing game. "Before you turn around and leave, don't forget to say goodbye for the last time" ⋯ Game features: Unlock more tracks as the game progresses, explore scenes, piece together plot clues, and discover an unprecedented story experience. Comprehensive collection of original musicians of different styles from all over the world for free. There are up to 40 story songs, and a total of more than 110 songs are included in the classic system, with piano key sounds and a real sense of playing.
[The sense of music behind the simple operation]
Unlike ordinary music games that have a complete and gorgeous operating experience, Ancient Tree Melody Deemo only has two simple control methods: note falling and continuous note sliding. In terms of judgment, the three colors of gold, green, and blue represent perfect, great, and miss respectively. If you enter the game as a competent piano accompanist during the game, it will be easier for you to sit calmly amidst the notes that are coming from the sky. If you just press the lines and notes frantically, the results will usually be miserable. Obviously, this game needs a sense of music more than quick eyesight and quick hands.
[Clear story frame and characters]
The plot of Ancient Tree Melody Deemo is very heavy. Players need to travel through different rooms in the game to explore and play different music. The protagonist of the game, Deemo, has been playing the piano alone for a long time. Suddenly one day, the girl fell from the window, and the heroine who could not return to her own world entered Deemo's world. In the later plot, Deemo discovered that as long as he played the piano, the tree would continue to extend and grow, which might be able to send the girl back to her original world. Different from the music rhythm Cytus, the ancient tree melody Deemo has already completed all the story framework and character settings in the concept stage.
[Hand-painted to show the effect of resonance]
In this era, the expressiveness of games is constantly being refreshed and breaking through the limits, but there is a style that has survived the baptism of the times and remains dazzling, which is the hand-painted display that is praised as "hosting the soul of the author". This kind of artistic behavior based on the expression of human emotions is rich in superb emotional expressiveness, and often contains an unfathomable world between seemingly simple lines. The ancient tree melody Deemo has chosen this expression method that is in line with the rendering effect of music, creating a strong resonance picture.
[The feeling of always being surrounded by loneliness]
The girl falling from the sky broke the pianist's tranquility, but let light illuminate this forbidden land... The pure hand-painted style of the game and the soft light rendering highlight Deemo's bitter loneliness. When players become immersed in the emotions of the protagonist Deemo, and as the game progresses and slowly approaches the end of parting with the girl, they will find that behind the vibrant scenes, Deemo's loneliness that cannot be abandoned is always buried. It is worth mentioning that the cover effect designed in this game is not only very consistent with the style of the song itself, but also has a strong tension, which contains cold and sad feelings, and players can understand it as long as they invest enough imagination.
【Strong music composition lineup】
Deemo has prepared a quite gorgeous music lineup for players. It is not only carefully created by royal producers such as Mili and M2U who have attracted much attention since Cytus, but also well-known composers such as V.K. and Nobuo Uematsu. It has greatly raised the level of the work. The diversified BGM is full of addictive goodies. For an omnivorous music player, this game is the best gift rich in new century music colors.
【The story is about deep family love】
The story of this work is very well shaped, and has completely different connotations from the two depths of the outside and inside. On the surface, this is a fairy tale plot full of childish colors. The lonely Deemo spends his years quietly in the company of the piano. The girl who falls from the head breaks the calm and gives him a warm experience he has never had before. The happy time will eventually end. Deemo finally used the piano to wake up the sleeping ancient tree, sending the girl back to her original world and returning to loneliness. Only the sound of the piano sounded again proved everything that had happened!
1. Unlock more tracks as the game progresses and discover an unprecedented story experience;
2. Recruit original musicians from all over the world to bring original piano songs of various styles;
3. A total of more than 33 songs are included, each song has 3 difficulty levels and more than 99 chart combinations;
4. Classic intuitive game system;
5. Piano key sounds, perfect and realistic playing feeling;
6. Wander along with the melody of the ancient tree in a beautiful modern fairy tale-like plot;
7. Explore the scene, piece together plot clues, and obtain hidden elements in the game;
8. Score sharing function on twitter and facebook.
The game progresses as a falling Mug part plus a story part of lobby exploration. The whole story revolves around Deemo playing the piano to make the trees grow taller so that the little girl can leave here. The plot progress of the game is based on the height of the trees. Whenever a new song is completed, the trees will grow taller, and a plot will appear when they reach a certain height. Players can also investigate various objects on the main screen. These objects not only have corresponding dialogues, but some can also be unlocked and hidden. song;
Click the note on the song selection screen to change the difficulty. There are four types in total: Easy, Normal, Hard, and Extra. After clicking on the song, the speed adjustment screen will appear. After 2.45, the piano sound, background sound, and speed settings will be integrated here. And the speed adjustment unit is changed to 0.5. Starting from 3.04, extra charts have been added to some tracks (songs containing extra charts will have prompts in the upper left corner), and some tracks do not have Normal difficulty;
The falling MUG has two notes, the black single-dot note and the yellow slide note. The latter can be clicked or pressed. The former is divided into two types, one is black solid, and the other is white hollow notes in the middle. The solid notes correspond to the piano track. Clicking will trigger the piano sound (except for MISS). The hollow notes correspond to other instruments or human voices. Piano sound will be triggered.
Tips for clearing levels
It starts with a very calm piano piece. Please note that it is 16 minutes, not 8 minutes. Don’t play it too slowly.
Note: In the diagrams in this article, orange ovals represent small pitfalls/difficulties, purple ovals represent medium difficulty points, and red ovals represent major difficulty points.
The interactive combos here are probably a headache. The streak starts slowly and gradually speeds up until it reaches a steady 16 points. The gradient of the rhythm must be mastered and don’t rush the shot. If it really doesn't work, you can remember: hit 17 times in total! Immediately after the hit, there will be a double push. You have to catch it and avoid being unstable.
Here is another interaction, but there is no rhythm gradient, and there are only 10 of them, which is relatively easy to catch. Likewise, a double hit is immediately followed by a double hit.
If you want to practice, there are actually many etudes in deemo that you can play interactively, such as kof, holy night, reverse movement, and witch's invitation (but the latter two are already more difficult than leviathan, right?
After the first rest area, there is a sound recording, which should not be difficult.
Note that this 16-point continuous play ~ the note in the middle can be clicked with the right hand or the left hand, depending on personal preference. It shouldn't be difficult here
It's this continuous attack again, but the left and right are reversed.
The main melody switches to the piano. There are still many difficulties in this section of the piano. Be careful when slicing the zigzag chain at the beginning.
There is a slight pitfall here, but the two short locks can be used as one. It has been tested that they will not turn green unless they are drawn too fast. Of course, you can also draw one with each hand like a goat.
It's okay here, just don't click on the five double bets.
Here are two 16 points suddenly appearing after several double bets! Be careful, after all, it is still a bit difficult to read the music here. The rhythm is RLRxRLRx, R is the right hand, L is the left hand, and there is a 1/4 beat in the middle (maybe not, not sure
Everyone knows paper tigers
It’s still the discrete short lock just now
The last shiver before the second rest point! But this last shiver is a little bit awkward
This kind of long chain with an almost parallel short lock suddenly added to the end also appears in Mirror night. You don't have to raise your hand at all when sliding, so you turn your finger sharply to the left and then back to the right, and it breaks. It's not very difficult.
The screen instantly became empty again~~~Okay, you can pause here. Those with seriously sweaty hands like Wo take the opportunity to wipe off the sweat and prepare for the next explosion. Please note that the full score here is 630778, so if your score does not reach 6307, you can retry to avoid wasting energy.
As the saying goes, a man who travels a hundred miles is half a mile, and now the total number of notes is only two-thirds, so don’t take it lightly!
The rhythm here is a bit irregular. You should be able to see a quick 16-point double play, but the time difference between the single point immediately following the double play on the left and the previous one is also 16 points. It is important to pay attention here.
Since the 502combo, the rhythm of electronic music has become more and more chaotic. Although it sounds good (Leviathan personally feels that it is the most enjoyable song to listen to in Deemo), there is another irregularity here. The rhythm is as follows: RxRLRLRxR (16 points), which can be seen as the right hand clicking 5 equally spaced 8 points, and the left hand interspersing them to form two 16 points.
It’s very good that we will usher in the climax of the whole song and a more difficult point~ Please prepare the spicy strips
Here I use a red circle, which shows that I still attach great importance to w.
Many great players don't consider this part of the puzzle as a difficulty at all when explaining it, but we, the disabled, clearly find it extremely difficult. Not only is it difficult to continuously connect, but it's also difficult to catch the charm.
Before the picture on the screenshot, there is a straight chain from left to right, which is connected to the single point in the lower right corner of the red circle. Be careful not to click the single point late. After finishing, there is a short lock immediately. Here is ten million You have to use your right hand to pass (please use your left and right hands if you want to make a big touch), otherwise you will cry if you hit continuously after 0.3 seconds (x). Here you can also consider swiping directly over without letting go after clicking with your right hand, but the time needs to be controlled.
Followed by a 16-pointer, lean right while playing, be sure not to rush to take the shot. But what you need to be careful about is that your right hand has to deal with a single point on the right immediately after finishing the click! Here the right hand is equivalent to hitting two 16th notes in a row, which requires a certain hand speed.
Taken together, the main difficulties here are the tight rhythm, certain hand speed requirements, and the ability to read music. How to break it? 233 Please read the four-character mantra of DLKP loudly to me~
Finally, a close-up. Pay attention to the single trap on the right. If this section has passed, then first of all, congratulations, but while congratulations, don’t forget that the song is not over yet - there are more big pitfalls later.
The first thing you need to pay attention to is these double bets that have just come out of the combo. It should be noted that the rhythm in the front is different from the rhythm in the back.
Second close-up. You can see that the last three are faster. Here you can press or listen to music and rely on reflex arcs.
Afterwards, a short piece of easy electronic music calms down the mood. But suddenly I realized that I had read it right. It does require the right hand to click three times very quickly (recalling magnolia). It doesn’t matter whether it’s 16 points specifically, but it’s true that it requires a high burst of instantaneous hand speed. In addition, three hits with the right hand are immediately followed by two hits with the left hand. It can be said that the requirements for speed and explosive power of the opponent are indeed very high (don't forget bpm185).
The beautiful plot almost made Xiaoman forget that this is still a music game. I believe many gamers have played the popular Rhythm Master, so the game operation of this game will be familiar to them. Falling rhythm strikes and sliding combos are simpler than Rhythm Master, but the effect is far better than the former.