1. We need to recruit workers to help you collect minerals and conduct scientific research experiments;
2. There is also a free mode for you to experience, allowing you to continuously expand the scope;
3. Fences need to be built around the factory to prevent others from damaging it.
1. It’s okay to fail. Mobile games have a regeneration system, and in the game you want to find out the reasons for failure.
2. Users can transport buildings on the conveyor belt, thereby saving more time and playing in the game.
3. Users need to continuously improve their own strength in the game and develop more weapons and items to use in the game.
First, the placement of the railway.
Railways, to put it bluntly, are roads paved with railroad tracks.
Normally, there are twists and turns on the road, but this applies to me on the railway too.
Of course, there are still some things to pay attention to here
The railway must be arranged in a closed loop
Here are some screenshots showing some incorrect placement methods:
Everyone should see that these two sections of railway are arranged in the wrong way. What is wrong? Because they are not closed.
Then here is the more correct basic placement method
As you can see, the entire railway track is actually a closed ring, and the train can run back and forth in circles.
At this time, some users may be wondering: Why is it like this? Let me answer it here, because this game train will not turn around!!
Without a double-headed train, the train can only keep moving in one direction until it reaches its destination.
Of course, some users may not quite understand the use of such a closed ring to the entire base. I will draw a few sketches in the game to explain to you the practical application of such a rail.
Situation 1: In the game, the mine at the player's home has been mined almost completely, and the nearest mine is far away. The entire process of laying conveyor belts is time-consuming and laborious, and only railways are the best solution. So users laid a circular track to transport minerals
Of course, here is a better way to put your hair together: the Ring-City Railway Dafa
The user builds a huge circular railway line that surrounds several mining areas and then passes through his or her home. In this way, one railway line can solve the mining problems of many mining areas.
The second paragraph, the use of traffic lights. The role of traffic lights is also very important in this game.
If you don't use traffic lights, then if there are two trains on the same track, they are most likely to collide directly.
In the absence of traffic lights, if the train in front stops, it will directly hit it.
But if there is a traffic light, stop the train
Of course, traffic lights only solve the problem of whether cars will hit each other, but traffic jams and queuing are still a serious problem.
If you simply make a circle and then throw in many trains, your queue may exceed the sky.
A train is being loaded and unloaded, all other cars are stuck in the road
So here is a more practical solution: branch line station
At this point, the tutorial on railways is almost over.
Here are some key points to repeat: the first is a closed loop, the second is learning to use traffic lights, and the third is a branch line station
Then I will explain some other more obscure issues here.
When the tutorial was written here, many netizens would ask me: Why not use a double-ended train?
But some netizens here should also have seen: in the case of a giant circular railway main road and branch lines and stations, the number of trains that can run on a railway network can be said to be huge.
There are as many trains as the length of the railway line
Once a double-headed train is used, basically only one can run, and all the others are on strike.
In addition, let me give you an example of a mistake: some users were impatient and sent two or even three trains to unload resources when a station could only park one train.
The result is a massive traffic jam across the board
In the game, I suggest that users be sure to plan the parking and waiting area when assigning trains to a station. Make sure to reserve as much length as there are cars to unload at a station.
1. Users need to adopt strategies in the game to launch very fierce battles and win the battle.
2. Mobile game users need to allocate good job positions and continuously develop more new technologies in the game.
3. Use your imagination to build more factories in the game and constantly build facilities.
1. Various monsters will come to destroy your facilities. Place various attack facilities to snipe them;
2. Slowly develop your power, preferably to spread across the entire planet;
3. You can see other spheres of influence on the map and use other colors to mark them.