1. In this virtual world, you can go through levels as much as you want, and the wonderful text plot will lead you to continue exploring.
2. Challenge yourself in this text world. You can try many modes and gameplays to survive successfully.
3. Every player can challenge in the game, and many unknowns can be explored here.
1: The underlying logic of the game
Players kill bosses and mobs
To obtain the abilities or attributes of the corresponding profession
Players make choices according to their own needs, and each choice is related to their own life and death.
But there is something personal about it: if we can’t beat him, we can run away. But whether you can run away or not depends on your luck (I’ll tell you after you’ve collected your body, hey)
2: Introduction to properties
1. Strength: Determines the damage of a specific profession
2. Ability Power: Determines the damage of a specific profession
3. Agility: determines your own attack frequency
4. Defense: Avoid damage from most attacks
5. Special defense: avoid damage from special attacks
The general upgrade order is: Sensitivity>Defense>Special>Strength=Spell (need to be modified)
Three: Occupational type
Breath of Life, Shadow Hunter, Stinger, Magic Power, Wild War, Iron Wall, Fighter, Elementalist, Windwalk, Witch
Four: Detailed analysis of each occupation
1. Breath of Life: Provides a high amount of health and battery life (I can’t be beaten to death even though I’m a weakling), and the ability to bring the dead back to life (but I’m afraid the boss won’t give you face and will kill you all at once, so there’s nothing I can do about it, but generally The boss cannot be dropped within seconds)
2. Shadow Hunter: It is just like the King's Lu Bu, it deals real damage. In the early stage, although the damage is not as high as that of "Fighter", the damage is considerable. However, after the defense comes up in the later stage, the damage of most professions cannot compare with it.
eat nothing
3. Poison Sting: It is just like the King's Bian Que. It needs to be stacked with poison. The longer the battle is delayed, the higher the damage. Very good - continuous battery life (otherwise it will not be delayed until the later stage)
Very powerful
4. Magic energy: The damage is considerable, both in the early and late stages. But it’s just a matter of luck (the bosses and monsters you encounter in each level are different, which means that the professional skills given to you are different). If you draw a good card, you can directly take off. If you draw a bad card, you can directly restart.
Comparative eating method is strong and powerful
5. Crazy fighting: It deals more sustained damage. There is no burst damage like "Fighter", and there is no high real damage like "Shadow Hunter". But it has a skill that provides you with a high amount of damage avoidance
More demanding on strength
6. Iron Wall: It has the fewest cards among all professions, so the probability of drawing your favorite card is higher. It provides you with high physical defense and damage rebound (but at the end of the level, the boss deals only spell damage, and the "iron wall" can be used for burst flow)
More defensive
7. Fighter: The "artifact" of the early stage boss and mobs, which provides high burst damage. However, when the later stage boss comes up with defense, it will be weak to fight, and it is not as good as "Shadow Hunter".
Very strenuous
8. Elementalist: How do you describe this profession? It is the most versatile auxiliary among all professions, and its damage alone is not low! But it is not as good as other main attacking professions.
Very powerful
** Line: Give yourself high agility and dodge abilities. my favorite
Very agile
10. Miko: Has high magic resistance and high damage, but is difficult to develop.
Very good at special defense
Five: How to play the game
1. Life, Shadow, Sting (Attack)
2. Objects: Popularity, Iron Wall, Fighting (Object Explosion)
True: Feng Xing, Iron Wall, Shadow (really explosive)
Magic: magic energy, elements, fighting (magic explosion) (quick formation)
Magic: Poison Sting, Elemental, Magical Energy (Magic Explosion) (Slow Formation) Personal Favorite
3. Life, mad battle, fighting (attack)
4. Life, iron wall, mad battle (defend)
5. Life, magic, shadow (royal)
Taboo
1. Delay time, delay time, delay time
The more days there are, the higher the attributes of the boss and mobs will be.
This is the main reason why I can't always beat him.
Say important things three times
2. After beating this monster, if the blood volume is not satisfied, take a rest (very time-consuming)
3. Pick up the dropped equipment immediately after defeating the boss (it will deplete your stamina, which is very time-consuming. If you delay for a long time, you will not be able to defeat the final boss)
That means you must not pick it up. (I will tell you several situations)
Situation 1: After defeating the boss in each place, you can pick it up when you have no remaining physical strength to go to the next place. Don’t worry about picking it up (every time you take a break, your physical strength will be full).
Situation 2: If the boss drops "Golden Legend", you must pick it up (but don't pick too many)
Six: Advanced explanation
1. Shadow Hunter: High true damage, but the boss’s high HP in the later stage is also difficult to deal with.
It doesn’t matter whether it’s continuous or explosive.
If you want to deal higher damage, you must cooperate with "Feng Xing" - Eye of the Storm
Difficulty to get started: low
2. Stinger: It requires continuous output, so it cannot be paired with "Fighting" and "Element".
Try to change it with "Life", "Frenzy" or "Shadow" or "Witch"
Difficulty to get started: low
3. Magic energy: very good for development, higher damage and higher damage reduction
Make continuous output
Try and use "fighting" to survive the early stage
Difficulty to get started: High
4. Fighting: The damage is the highest in the early stage, but in the later stage, the fighting becomes weaker.
Hit burst damage
In conjunction with "Fashion" - Eye of the Storm, and "Iron Wall" (don't underestimate the explosion of Iron Wall)
Difficulty to get started: Medium
5. Element: The one with the highest magic explosion damage (relying on fire damage)
Hit burst damage
Try fighting "Witch" or "Frenzy" (Witch provides high magic damage reduction, and Frenzy provides high physical damage reduction)
Difficulty to get started: High
6. Witch: Very good at development, considerable damage, high magic damage reduction and high blood volume recovery
Make continuous output
Try and use "Fighting" to get through the early stage, and cooperate with "Life" in the later stage
Difficulty to get started: High
1. A world full of unknowns. Become stronger through constant challenges. More ways to play are available to you.
2. You can experience various gameplays, copies, and PK in various different modes.
3. You can fight in this virtual world anytime and anywhere, and become stronger through continuous adventures.
4. A map that does not limit skill genres or players. Any player can survive.
5. You can complete levels in the game at any time, and every player can complete tasks in the game.
6. Fast-paced and high-strategy, allowing players to freely combine and match
1. If it is purely for entertainment, then the combination of skill attributes in the game is not that important, but it may be a bit difficult to get out of the soul space. If you want to compete head-on with the game, then skill matching must be placed in a very important position. Every time you kill a monster, you will get the corresponding attribute. Determine what enhancement you want, whether it is attack sensitivity or escape speed. If you encounter a strong enemy, it is best to run away when you are exhausted. Don't lose more than you gain. Take a short rest and continue the attack. Because fighting also consumes stamina, there is no need to pick up dropped ordinary equipment if you don’t have much stamina.
2. Adventure skills such as collection, logging, exploration, piety, and luck can also be freely upgraded.
3. There is also a ranking list in the game. You can compete with real players in the game to take risks.
4. I thought Destiny Island was an old-fashioned text game, but the plot design is really amazing. So far it is very playable and the various skills are well coordinated, but there is still room for growth to make it a mature and playable game. Overall the experience was very good. You can add more small characters and easter eggs, which may give you more surprises during the game.
5. Destiny Island, a text adventure strategy game. The game integrates world background, characters, plot and other elements, unfolds in the form of text, and combines various skills to explore random adventure levels and experience the wonderful world of Destiny Island together.