The Mystery of the Strange Ship is a very fun and classic puzzle adventure mobile game. The game has a fascinating horror story. Players will explore on a gloomy ship. What happened here? The puzzles are waiting for you to uncover, and you can adapt to the situation. The BGM has a strong sense of immersion! No matter how brave you are, please be careful! Don’t get lost in this extreme panic! Welcome to download and experience it!
Thick fog lingers on the cold sea surface, and shrill wails can be heard from the depths of darkness. A fishing boat drifts past like a ghost, and the smell of blood fills the air. What kind of disaster did they encounter? You who are seeking the truth reappear one after another. Horror story. No matter how brave you are, please be careful! Don’t get lost in this extreme panic!
Unique 2D hand-painted style.
Brand new puzzles! Multiple cases, complicated and confusing! This time it challenges not only your brain power, but also your courage! It will give you a completely different gaming experience.
In the game, players play in first-person mode and solve various puzzles. This promotes the development of the plot, and the immersive feeling allows players to experience a different sense of satisfaction.
1. Get the case record book.
2. Click on the middle glass to get the password 1578, click on the operation panel under the glass, and pull the switch.
3. Click on the lower right drawer and enter 1578 to get shredded paper and a flashlight.
4. Move the perspective twice to the right to find the wire box. Connect the wires in pairs so that the corresponding squares add up to 8.
5. Move the camera left and point the code lock next to the door to see 3892. Enter 2423 and the door will open. (3, 8, 9, 2 are the number of turns of the console knob, 2, 4, 2, 3 are the corresponding number of cuboids obtained). Note: You must click the knob a full circle, otherwise the password will be invalid.
6. Go out, go downstairs, click the down arrow on the right, click on each round window on the way, go to Class A on the right, and investigate the barrel and the gap on the barrel (be sure to investigate, this evidence will be lost after prying the barrel open) and hatch, hear the sound, go back to the control room and get the hammer.
7. In Class A on the lower floor, use the hammer to hit the rightmost window and choose 1 to get the crowbar.
8. Go to class A to pry open the barrel and get the nameplate and key.
9. Open the door next to the key with the key, use a hammer to click on the glass picture frame on the wall (there are four picture frames, only one has fragments), take the poster fragments and put them together on the wooden door to get the password 1935. Click on the door and enter the password. Take it from under the pillow on the upper bunk on the left Shred the paper, get the password of Amick's cabinet 0612 (birthday on the nameplate), and get the wedding diary.
10. Enter the lounge on the left, look through the diary on the table to get the Chris nameplate, take the shredded paper from the unknown cabinet, put the 3 pieces of shredded paper into the diary on the table to get the 1010 password, enter 1010 to open the wedding diary, and return to the dormitory on the right , click on the wooden floor in front of the cabinet (about where there is blood), and use the crowbar to get the pistol. The code for Chris's cabinet is 0108 (birthday on the nameplate), get the bullets and key.
11. Combine the pistol bullets and shoot at the iron lock on the opposite side. Enter the door. Take the kettle, pocket watch and nameplate from the corpse on the right. Look at the kettle first, then click your mouth. Click on the 2134th tooth on the upper teeth from left to right to get the 4th one. Teeth (the vertical line on the kettle indicates that the two leftmost teeth cannot click, so they do not count). Combine the pocket watch and the teeth to get the folded paper. Add it to the diary on the dormitory table to get Wanda's birthday 1012. Enter 1012 in Wanda's cabinet to get Notebooks, slides, keys, crew information.
12. From now on, you can use slides on corpses to collect all evidence. (See the 1st and 2nd floors for details)
13. There is a picture at the bottom of the notebook. There are 2 circles, 7 triangles and 4 squares in the picture. Enter 742 to open the iron door to the laboratory. Use the iron key to open the cabinet and get sulfuric acid. Go back to the room with the two corpses and dissolve the gate with sulfuric acid.
14. Go down to the engine room, take two nameplates and a knife from the corpse, first find two pieces of paper on the ground, then go back to the left dormitory upstairs and click on the rudder poster in the upper left corner to get the blade (note: you cannot click on it until you see the two letters) Blade), enter 0822 for Helen's cabinet, enter 0609 for Farman's cabinet, get two pictures, a key, and a diary fragment.
15. Go down to the engine room again, ① restore the nine-square grid of the engine room according to the drawing (if you really can’t solve it, you can skip it by brushing 10 gold coins as soon as the time is up); ② Click the big valve 2 times, and the middle valve 5 times. Click the small valve 3 times (the 4:2 written on the drawing means click the valve with four rods 2 times, that is, click the large valve 2 times.); ③ Use the key to open the machine next to the steam, and cut the corpse glove with the blade , to get the real key sequence 12231 to turn off the machine (the drawing is misleading). If the above three machines are shut down, the steam will be shut down.
16. After the steam is turned off, continue walking into the motor room, search Xino's body, take the nameplate to open Xino's cabinet as usual, get the wrench and the drawing, go back to the corpse, remove the screws on the cabinet on the left, according to the drawing Adjust the wire position.
17. After success, the door on the right side of the wheel room opens. Search the chef's body, open the upper left box to get the light bulb, turn left to get the pirate jacket, use the key to open the drawer under the poisonous soup pot, get the saw, and investigate the pot on the upper left. Go up the stairs and saw to open the door, return to the control room (the spawn point of the protagonist), remove the screws from the iron plate on the left side of the locked door, first place a light bulb in the empty space on the lower left, then the decryption can begin. After all the light bulbs are successfully placed, Come in. (In the picture below, the remaining long bulbs are placed to the right of the long red bulb and parallel to each other, and the remaining short bulbs are placed to the right of the short red bulb. In fact, the path from upper four to lower six is opened.)
18. In the captain's room, get the gun on the ground, search for the body, cover glass, place the books on the bookcase from large to small, find the prompt demon, enter demon to unlock, get the diary, pay attention to the symbols in the lower left corner of the diary and the letters in the upper right corner, they correspond Diary symbols in the dormitory, turn the safe in order, CHFAEB got the hull design, took it apart and found out that there is a passage above the chef's body. (top right of light bulb box)
19. Return to the kitchen, click on the upper left door panel of the chef to open it, click on the pirate clothes and propeller, go in and search the body for evidence. Do not enter the back door until all the evidence has been collected. The game ends after entering (passing the level).