Move some Phoenix decks, there is really no need to move these old decks
Clash Royale Tencent Q will be launched on July 4th on the Tencent game platform. Tencent players can download the Clash Royale version and directly use their mobile QQ account to quickly log in to the game; at the same time, you can also invite your QQ friends and QQ groups Friends, come to the Clash Royale game together, open treasure boxes together, and get new cards on your mobile phone!
Supercell’s 2016 new game Clash of Clans: Clash Royale will be launched on the Tencent platform on July 4.
Domestic players will be able to use WeChat and QQ to log in in the future. After logging in, they can see the list and ranking of WeChat or QQ friends in the game.
Collect and upgrade dozens of cards featuring the Clash of Clans troops, spells and defenses you know and love, as well as the same favorite Royal Family characters: princes, knights, baby dragons and more. You can also initiate a battle and destroy the royal towers of the other kings and princesses to win the battle and win trophies, crowns and glory. You can also create or join a tribe, donate cards to each other with tribe members, and create a unique battle alliance of your own.
After Clash Royale is launched on the Tencent platform on July 4, players are asked to download and update the latest Tencent platform and open the game. There will be three ways to log in as a visitor, log in with QQ, and log in with WeChat. If you are a Tencent QQ user, just click QQ to log in, and then Just confirm the authorization.
Card classification
There are 48 types of cards in Clash Royale. These cards are mainly divided into four levels according to quality: common, rare, epic, and legendary. According to type, they are mainly divided into three categories: troops, buildings, and spells.
Troop card
Troop cards can summon troops to attack. Different troops attack objects and methods in different ways. Some cause group damage, and some only attack buildings. Troop cards can only be used in one's own position.
building card
Building cards can summon various types of buildings, and buildings can be used to defend, attack, and generate troops; building cards can only be placed on one's own side.
spell card
Spell cards can release various spells. The main effects are to cause group damage to enemy cards and increase the group of own cards; there are no area restrictions for the use of spell cards.
Card upgrade
The card upgrade mode in Clash of Clans: Royal Clash is to collect the same cards for fusion upgrade. The source of cards mainly comes from opening various treasure chests obtained in the game. You can use time CD to open treasure chests, or you can use gems to open them.
Players can choose 8 cards from their own card library to form their own "playing deck". Players can save up to three sets of playing cards, and then select a set of cards they want to play.
Click "Battle" on the battle interface to search for opponents. The matching system will search for other players with a similar number of trophies to the player. The number of cards the player has and the level will not affect the battle matching.
When the battle begins, the cards selected into the battle deck will randomly appear in the card slot (four types of cards will appear in the card slot at the same time, and the next card that will appear will be displayed next to the card slot). Each player initially There will be 5 drops of holy water (holy water grows over time, and a maximum of 10 drops of holy water can be stored). Summoning different cards will consume different amounts of holy water.
During the battle, drag the card and consume holy water to summon the card to the position for battle. In the early stage, it can only be summoned on your own position. If you push down the princess towers on the enemy's wings, the summoning range can be expanded.
Both sides have 1 king tower and 2 queen towers on each side. Destroy 1 queen tower and get 1 crown. Destroy the king tower (main tower) and get all 3 crowns. Each game is 3 minutes long. If there is a tie after 3 minutes, an extra minute will be added. The team with more crowns at the end of the game will win. Destroying the King's Tower will directly win the game.
Detailed explanation of arms restraint
Group damage defeats the sea of people (the bombers defeat the skeleton soldiers),
The sea of humans can defeat a single injury (the sea of skeletons can defeat the prince),
A single injury overcomes a group injury (the knight defeats the bomber).
For the same troops, high-level soldiers defeat low-level soldiers.
The air force cannot defeat the air force (the baby dragon beats the sea of skeletons).
In long-range battles, long-range defeats short-range (for example, archers try to land next to the opponent's army and within the range of the bow and arrow).
In close combat, the process defeats the long-range (for example, dropping a skeleton on the opponent's witch).
Broadly speaking, it is best for a deck of cards to be able to attack and defend; it should have spells to remove cards, and cards that can be played in the empty field; it should have anti-air cards and monsters that can fly in the sky. In this game, whoever gets more crowns wins, that is to say, whoever can knock down the opponent's tower wins. So you have to have big monsters or spell cards that can organize the attack. However, it doesn’t work without defense. Are you just going to play with others? Why do we need spell cards? It's very simple. The blame is slow to remove the field, while the spell is fast to remove the field and ignores the terrain. There are high-quality aerial creatures such as flies, baby dragons, and balloons on the opposite side. Are you weak against air? Losing holy water is certain, and he might even lose blood and lose the tower. It's best to have monsters flying in the sky, but it's not impossible to not have them. It will always be difficult for novices to come up with decent routines due to incomplete cards or insufficient card levels, such as house super life flow, frozen wild boar, etc. Therefore, what is more required is to be balanced and comprehensive, without obvious shortcomings, and to bring targeted cards according to the environment. The reason is simple, because your deck does not have strong winning points. It is more similar to Hearthstone JJC, where you pay attention to a little bit of advantage to gain the final victory. Once you have obvious shortcomings and are discovered by the opponent, you will lose the game.
The issue of cards that can be played in an empty field is a bit complicated and will be discussed in detail.
Creatures must be able to play in an open field. If you play Prince, Balloon, Valkyrie, etc. empty-handedly, the loss must be yours, right (you can’t win every time you bet that the opponent can’t solve it). You must have someone like Goblin Archer who can’t play empty-handedly. Loss, low cost, high-quality card that can be used as a check.
The spells or buildings must be able to be used in an empty field. At the beginning, there is an electric tower on the opposite side for 10 fees. If you don't have anything that can solve the electric tower (no matter how you solve it, you will lose), attacking at this time is undoubtedly not a good choice. But if you do nothing, it means that the opponent earns four charges for nothing, because the opponent can wait until it costs another 10 charges before choosing to attack, and the pressure on defense will be much less (4-cost buildings have been pre-stored for defense). This way, the opponent has the initiative. It's in the opponent's hand.
Move some Phoenix decks, there is really no need to move these old decks
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A box? Not troublesome enough
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