666 is still there
Red Alert OL mobile game public beta version, a wonderful open beta official Red Alert strategy mobile game. The game is the Red Alert mobile game officially created by Tencent. Here you will encounter multiple classic Red Alert characters. You can experience the exciting strategic war and competitive gameplay. Legion battles and resource plunder are waiting for you!
The Red Alert OL mobile game inherits various classic elements of the Red Alert series, and innovates and evolves them, just to provide commanders with a real modern warfare experience! In addition, the game has a new hero system. By assigning heroes, you can give the army different bonus effects. Players mobilize the navy, land and air forces to play in-depth strategic gameplay. The game between the players' "strongest commanders" is the charm of the game.
The gameplay of the game combines the most mature SLG strategy gameplay with modern warfare gameplay to create the mobile game Red Alert Empire. It is no longer a short-term game, but a long-term game. Players collect resources, upgrade buildings, upgrade technology, and build troops to improve their strength, lead their own troops to attack other people's bases, and plunder resources. Gain a sense of accomplishment and joy while watching your base continue to grow.
Hero chips are divided into four categories according to their effects: military, resources, training, and logistics. Each hero can be equipped with up to 4 chips. Although the four types of chips can be equipped at the same time, if you want to get a better improvement effect, it is best to inlay them. Chips of the same type focus on improving a certain type of capabilities.
The way to obtain chips is to collect chip fragments and synthesize them. Chip fragments can be made using chip drawings in the Hero Building, or obtained through various activities.
Some of the more recommended chips here are
[Fusion Strike]: It can increase the attack power of all arms, and can be superimposed with the hero's [Eagle Eye] skill;
[Combo Rifle]: Allows our special forces to add an additional attack when attacking.
[Armored Tank Attack]: Increase the attack power of armored tanks when going out and garrisoning
1. Resource bonus
First, let’s take a look at the difference between 0V and 7V. Comparing the privileges of V0 and V7, we can easily find that the resource output seems to be very different by 33%. So what kind of gap will it cause in the game specifically? The resources of V0 There is no need to add layers. Let us look at a set of data. The output of level 15 ore and oil is 2346/H. Because it has grown into a ladder situation, it is calculated based on an average of 1500/H, 1500*24*33%* 16=190080. Before level 15, the maximum is 8 minerals and 8 oil, so a day is equivalent to up to 15-19W of resources (oil + minerals), which is equivalent to the resources collected by going out for 2 hours. In the early stage, with the support of many activities, Until you reach level 16, you will definitely have enough resources. Moreover, the first level of the resource talent tree in the combat laboratory has the talent to increase resource speed. The research time is very short and can be increased up to 20% (required research), so there is no need to worry about the resource bonus issue at the beginning. (In fact, the 33% bonus is also matched with the free city construction time increased to 22, after all, the construction speed is faster than 0V).
2. Warehouse
We don’t have more resource bonuses, so we must allocate our resources carefully. This is what we need to pay attention to! This is also our route that is different from that of medium V and high V. Every upgrade of the warehouse only increases the storage capacity of 5,000 resources. Therefore, the setting of the warehouse will make it absolutely not necessary for me to upgrade the high-level warehouse to store resources, because The resources in the game are all consumed once (except for the fuel consumption of the army), so every time before there is a shortage of resources, you can directionally obtain the resources you want (robbery and collection or resource props), because building mines requires There are more. Troops require more oil, so when you need to upgrade buildings, get minerals in advance. When you need to produce troops, get oil in advance. After all, one type of soldier at level 5 requires 20W of oil for 9 hours. The time is enough for us to prepare.
Many players want to know how many resources should be placed in the warehouse. First, let's analyze the upper and lower limits of the warehouse. The warehouse functions as the lower limit! It doesn’t matter how much you use, whether it’s the upper limit or the amount of props and resources, but there is a certain lower limit for the resources you collect and grab. If you exceed it, you will be beaten if you are found to have exceeded the limit. Among them, there are 4 time periods at 9, 12, 18, and 21 o’clock every day. There is a special merchant (top right of the combat laboratory, must buy every day) who sells props to recycle resources. What you need to pay attention to here is that if your recycle is a safe resource, it will be the same as if it is not recycled. If it is stored in a warehouse The non-safe resources are very powerful, especially after winning the battle, because the resources can be changed from storage resources to safe resources. This is a perfect conversion benefit, so do not take the initiative to use the resources in the bag no matter what the situation. Prop resources can only be used when there is a shortage of oil when upgrading troops, when there is a shortage of minerals when upgrading a building, or when there are insufficient props for redeeming discounted resources. This is why the editor tells everyone to refine the allocation of resources. Every day On 9.12.18.21, when you need to return to the base to collect resources, use the freshest resources to exchange for resources and acceleration props. This will ensure that the resources in the warehouse are safe resources and will not be attacked. Even if the base arrives later At level 16, the editor's warehouse was still at level 9, and the non-safe resources beyond were basically replaced with safe resources, so until now, I have only been investigated and no one has robbed it. It would be better if there is an alliance warehouse. Non-security resources can be released for free every day. If there is no other way, you can only open a cover. The cover is also very expensive, so you need to do a good job in resource segmentation, so The size of the early warehouse is not about its size, but whether it can remain short at all times!
3. Resource bonus props
There are two types of bonus props. One is incremental bonus props in the base, such as ore acceleration, which can increase the production of the highest-level mine by 100% in 24 hours. After all, we are not medium V or high V. We use them in the early stage. This is a bit luxurious, and it is one building, not all, so I think the effect will be higher in the mid-term. Unless the 500-point task loses points no matter how you do it, then use props to supplement it. One can increase 5 points; there is another The props that shorten the time of going out to collect are called collection acceleration, which are divided into 8 hours and 24 hours. It is an acceleration prop when engaging in external mining. The use effect is very good, but the quantity is still relatively small, because after all, the product volume is limited, generally This can be obtained from activities, tasks, or upgrades, and you don’t need to buy it. If you want to use it, you should wait for the collection acceleration event to use it, because there will be many activities after the 7th day that are related to the collection quantity. If not, complete the activity. The efficiency will be very slow (you won’t get rewards).
4. Collection
It is recommended that in the early stage of the game, choose a level 1 mining cart for mining instead of level 3 or 5 mining carts. The load capacity of a level 1 mine cart is 20, a level 3 mine cart is 21, and a level 5 mine cart is 22, so get 3 , Level 5 minecarts are really meaningless! Strategic choices, the load of the gathering army, and alliance effects will all affect the amount of collection. If the alliance has already set up mines or oil, it is of course the best. Near the alliance fortress, there will be a warehouse security resource that is increased by 20%. The production output is increased by 30%, and the collection speed is increased by 15%. The most important collection point is free of battle. You can just go in and collect it without being attacked. If not, you need to consider security issues. My opinion is that there is no need for a single collection. More than two hours, if you have enough time, it can be 1 hour or less. The main thing is to avoid being wiped out by players who like to kill enemies. You can collect it when you have no physical strength. In fact, judging from the map, the circle with level 5 resource zone is a very good collection location, because there are a large number of resource points, and the players are relatively loosely distributed. Just be careful of the bosses who temporarily fly over to look for fat sheep.
5. Strategy and resource research and building selection
In terms of strategic choice, the editor does not recommend taking the development path, because the road is too difficult and demanding (mainly because 0 krypton players cannot switch talents at will for 200 gold coins at a time). In the early stage, I prefer auxiliary strategies, waiting for the 16th level base Later, we will study whether to switch to war, so the strategy does not focus on development (except for the resource number); the research part of the combat laboratory is very simple, ore production 1 and oil production 1, just raise them to 5, 1 Level 4%, level 5 is a 20% improvement. Generally speaking, the upgrade time is very short. It only takes more than 30 minutes to upgrade 4 to 5, so this is a must upgrade. Others should be upgraded when you have time. The early alloys We can exchange a bunch of them from the preferential merchants, so there is no need to upgrade other resource research before level 16. Let’s leave the upgrade time to the military and development! In terms of building selection, I recommend full recruitment, 4-6 repairs, and the rest are resources. 4 alloys are basically enough.
666 is still there
The last day to sign in is 9.30. Will there be an event to end the sign-in for the new month starting on 10.1? What program level? Is it a shame? Can’t do this little data?
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Yarn, does this game have anything to do with your video? ! !
I wish Red Alert OL will get better and better
Master??????????????????
Boss, where can I get it?