Syberia is a third-person puzzle adventure story game developed by Microid Studios. Art is led by studio-contracted cartoonist Benoit Sokal, who also worked on the art for Almerson: The Adventurer's Legacy. Therefore, we need to help female lawyers overcome difficulties, obtain clues, and solve mysteries.
The story begins in a small mountain village deep in the Alps. In the game, players will play the role of a female lawyer who was originally entrusted to negotiate the acquisition of a mechanical toy factory. However, the owner of the factory unfortunately passed away, and the only heir to the estate, the female lawyer's brother, disappeared. In order to complete her mission, the female lawyer decided to find her missing brother, so she came to this isolated machine factory. From here, she embarked on a journey across four different worlds to Siberia to explore the unknown. A well-known secret.
1. Original plot and creative puzzles bring you a novel experience;
2. Rich and interesting character images will make you fall in love with this game;
3. The fascinating script is full of ups and downs, lifelike and beyond your imagination!
1. The entire game background has been processed with background textures in advance, and the characters are fully 3D modeled with outstanding details;
2. The background music and sound effects complement the game environment, which not only enhances the atmosphere of the game, but also coordinates seamlessly;
3. The things on the picture are "moving", the birds are flying, the scenery is moving, and the water surface created on the plane is rippled, just like being in the real world.
First, take the brochure on the notice board at the hotel entrance and check your luggage. Get the key from the counter and insert it into the little man. Click the red button. Talk to the shopkeeper and he will help you take your luggage upstairs. From the table in the room, take the fax and call the company (the phone number is on the telegram). Go downstairs and talk to the shopkeeper and get another fax.
Secondly, pick up the 2 large gears that Momo threw from the fireplace, and there are 2 small gears on the table. Memorize the gear pattern engraved on the table, go out and walk along the street until you come to a house with a half-intelligent person in front of the door. This is the notary office. Please put the fax 2 in its hand and pull the lever on the box and the lever on the right.
Then, enter the back room, talk to the officer, and get the retractable key on the hanger by the door. The entrance to Roberge's factory is diagonally opposite the hotel. Turn the key on the smart person below, put the telescopic key in the hand of the smart person above, and pull the lever in the middle of the sliding door.
Afterwards, take the right path at the intersection. After going around the back of the house, continue to the maze garden. There is a pool at the entrance. Take Froberg's key. Use the Froberg Key to open the mechanical ladder at the back of the house. Go to the attic to get the inkwell and diary, and open the desk.
Later, when you enter a dark corner, the lamp is behind the chair. When you turned on the light, you found Momo coming. Talk to Momo, select "Help", and pick up a pen and paper. Go back to the dark corner, check the engraving on the wood on the right side of the light bulb, trace it with a pen and paper, and give it back to Momo. After chasing Momo into the mountains, when Momo stops, talk to him and select "Quest". When you go up the stone steps, you cannot turn the gate. Please help Momo and pick up the broken pole. On the way here we saw a boat on the river. We used a broken pole to reach the oars. Please "help" Momo pick up the ship's slurry, and "help" open and close the gate.
Next, cross the river, enter the cave, and find the mammoth doll. Go to the church, it's at the other end of the street from the hotel. Go around to the back of the church and enter the church through the back door. As you sidle past the church, you'll see an elevator. You can use it by setting it to level 4, but don’t use it first.
After that, take the cross off the wall and get the key. The key is inserted into the chest of drawers and a different colored punch card is taken out of each drawer except the middle drawer which has no punch card. When you open it, turn the handle next to the drawer to pop out the dark cabinet and get Floberg's key and confession.
Finally, take the elevator to the clock tower, insert the purple punch card into the back of the intelligent man, and see the tomb-robber take off his hat. Fromberg's key was inserted into the bottle cap and entered the tomb. I got the microphone and newspaper clippings from Hans Fröberg's corpse cabinet and returned to the intersection of Fröberg's factory. Take the path in the upper left corner first, pull down the pole on a pillar under the shed, and the iron bucket will be delivered to the factory. At the intersection, take the road on the left and enter the factory.
1. The difficulty of this puzzle is moderate. Most puzzles require your intuition and logical ability to solve. Some puzzles are very cleverly designed;
2. Movie-like camera angles, actions and framing, immersive, just like watching a movie;
3. The unparalleled unique atmosphere makes the plot and character performances more three-dimensional.
Cecilia's Mystery is a PC game released on Steam. Now it can also be played on mobile phones, which is very convenient for everyone and allows them to better experience the game plot and gameplay. Traditional 3D secret room puzzles combined with third-person map exploration adventures make the game much more playable than ordinary puzzle games or adventure games. Through the creation of well-known cartoonist Benoit Sokai, combined with god-level interactive sound effects and background music, the game theme has been sublimated, perfectly setting off the exciting plot and game atmosphere, and creating the best gaming experience.