[General profile of characters]
Mars, introduced in the Saint Seiya Rebirth game, is a back-row physical output character, just like the leader Dorupa. After the author repeatedly tested it, I believe that this card belongs to the system card and can change the situation of the battle if used well.
Compared with the real back-row physical output of Divine Instant (Lucifer has smaller players and is not included in the comparison), the growth attributes of God of War are significantly higher than Divine Instant, especially the growth of attack and critical strike levels, but from actual battles Look, the output ability of God of War seems to be far inferior to that of God Shun.
The author’s evaluation of God of War is as follows:
In terms of output, God of War scored 85 points. The average score is not because God of War's output is not good, but because the output is relatively unstable. The author once dealt more than 8 million damage, but sometimes the God of War's output was only more than 1 million, which was not as good as Siluda.
In terms of defense, God of War is a bit sorry for his name, and is a bit fragile in the face of the current powerful single-point output in the back row. God of War can score 75 points in this aspect.
Due to its two control skills, the God of War has a very significant effect on the overall control of the enemy and the destruction of rhythm. The God of War can score 95 points for his control ability!
The God of War's awakening speed is pretty good when equipped with a 7-star tsunami. He usually awakens in the third and fourth time in the game, and the damage of all the God of War's awakening is not low. For five people, the damage is around 1 million, and you can get 85 point. As for the applicable scope of battles, God of War has almost all group skills, and has no defensive or healing skills, so he definitely doesn't want to fight alone.
In PK, God of War cannot drive the rhythm of the entire team through strong control like Shen Bing, but with the right cards, God of War can give you unexpected surprises. In this regard, the author gives God of War 80 points.
[The ultimate power combination of God of War]
As a back-row support + secondary attacker, the God of War has many combinations of ultimate power. The author provides 2 ideas here
One is a purely auxiliary card. Cards such as "Strong Warrior" and "Initial Saint Cloth" that enhance survivability are necessary. In addition, "Lotus" and "Xuanle Movement" are two accessory god cards. God of War It is completely wearable as shown in the picture below.
The second type is the combination of partial output. "Forbearing Storm", "Irritable Lion", "Aquarius Aquarius" and other back-row output bonus cards can be worn by the God of War, as shown in the picture below.
However, the author would like to remind players that the body of the God of War is actually relatively fragile. While increasing the output, one should also appropriately increase its ability to withstand strikes. Since the God of War's mental defense is low, he still has to wear the "Initial Saint Cloth".
For players with average VIP levels or less investment, "A Drop of Sweet Rain" can be used as an alternative to a tsunami. On the other hand, the ultimate cards released later have many auxiliary skills, which can also greatly increase the auxiliary capabilities of the God of War. The remaining cards such as "Keeping Eagle Eye", "Galloping White Horse", "Nebula Defense Formation", "Dragon Constellation Shield" and "Fire Body" can be sacrificed. Here are several ultimate card configurations recommended by the author for your reference.
[Analysis of actual combat of God of War]
01 Used under high tacit understanding conditions and in offensive games
In order to take advantage of the fifteen-second advantage of Tacit Guardian, the author once used a strong suppression lineup of Hades + God Star. However, in the game of Kings, due to the lack of a control point in the mid-term, it was overturned.
The God of War's dual control skills can make up for the gap in control and output in the mid-term, making the entire offensive system smoother.
As shown in the left picture of the first row below, the output of the opponent's dual cores of Hades and Lucifer is controlled to almost no damage. The only damage point comes from the blood burning of Shenhui, which has little effect due to the existence of Siluda. At the beginning, they still used fifteen seconds to suppress the opponent in the corner, forming a certain advantage. However, due to the existence of the opponent's Alice guard, Ming Shun's first sure kill was not released, resulting in the blood volume of both sides being almost equal, and the advantage was not obvious. This is shown on the right side of the first row of the figure below.
It will even be broken by the opponent Hades.
The battle reaches 20 seconds, and the orange force card tide on Shen Xing comes into play, limiting the awakening of the opponent's double back row, and cooperating with Ming Shun's second sure kill to recompress the opponent into the corner, as shown in the second row in the picture below. Please pay attention to the picture on the right of the second row. In the instant kill, the opponent is re-compressed to a lower level. Except for the God of War, our side has almost no effective control skills to release, and they are all awakened. This gap is really the reason why the author loses the game.
Because the output in the early stage was too high and the opponent's main output point was not killed, a wave of awakening counterattacks during this gap period was fully capable of directly defeating our own side.
However, the existence of the God of War solved this vacuum period. After three seconds, the four skills of the God of War: Kill + Awakening + Red Star Meteor + Flame Dragon Breath were all released in sequence within 6 seconds (first row, second row left in the picture below) Picture), which can completely suppress the opponent's awakening counterattack.
Coupled with the wave of output from Hades and Ming Shun, the only resurrected Shenhui was left and won. Normal PK only takes 36 seconds, which is a very high-quality violent output lineup under the current tactical system.
02 Use under low tacit understanding conditions and in defensive situations
The advantages brought by high tacit defense play a key role in the current tactical system, but the author does not think this is decisive. How to safely survive the fifteen-second disadvantage period and even gain a slight advantage is the key to winning with low tacit understanding.
Considering that the God of War's control skills are powerful, it is completely possible to win by combining the control skills of other cards after 15 seconds. Therefore, in the test, the author used the combination of Divine Ice + Ming Shun, and both cards will play a decisive role.
As shown in the left image of the first row below, facing the most common strong suppression and output lineup, you cannot completely limit the opponent's output, but you can control the opponent's skills to disperse the opponent's output and give your own breathing room. .
With the current tactical system, most players will attack Shion with nothing, which will most likely destroy Shen Bing's first blow. One of the advantages of the God of War is that the first basic attack is very fast, which can trigger Shion's silence before Siluda starts to freeze, thus giving Shen Bing a perfect opening opportunity, as shown in the right picture of the first row below.
Then, in conjunction with God of War's Red Star Meteorite and other character control skills, after the first fifteen seconds of explanation, we achieved almost zero blood loss, while the opponent's blood loss was one-third, laying the foundation for us to withstand the opponent's counterattack in the future.
At this time, the opponent already has the ability to counterattack, but the God of War's sure kill, Ming Shun's sure kill, and applied blowing skills can effectively control the opponent and knock out one-third of the opponent's health. As shown in the two pictures in the second row of the picture above.
At this time, Siluda's awakening provides additional armor to one's side, but temporarily loses the ability to attack the opponent. Since the opponent has a three-DPS lineup, it is still difficult for our side to resist the opponent's full output in the next fifteen seconds, especially Lucifer's 300+ awakening damage, which directly equalizes the health of both sides.
It is worth noting that the Awakening of the God of War has not been released within these ten seconds. At the same time, the Awakening value of the God of Ice has almost reached full within a short period of time since it was released. This shows that the opponent suppresses and outputs a lot of damage to our side in these fifteen seconds. Strong. At this time, if the opponent still has output, the outcome will be difficult to say.
However, when Lucifer released his Awakening and his side was at a disadvantage, the God of War's sure kill controlled the opponent's double front row, interrupted the suppression of the front row units on his own side, and gave his own side space to release damaging skills, as shown in the picture below. The four rows are shown on the right. The God of War awakened and killed Hades in seconds, and Shen Bing, Siluda and Shion awakened in a wave to win (players please understand the difficulty and number of screenshots, there will be no screenshots in the future).
Generally speaking, God of War should be a very good "auxiliary control card" rather than an output card.
Although the God of War has a certain output ability, it is not stable and cannot provide stable output like the four main forces of Hades, Lucifer, Shenhui, and Mingshun. At present, the God of War has a small appearance in King of Kings and Time and Space. The author believes that on the one hand, competition in each station area is fierce.
On the other hand, this is because the seemingly majestic body of the God of War is actually very fragile and requires extremely high resources. If Tianjiu can properly compensate for this weakness of the God of War in the later stage, I believe more players will choose him.
When the player reaches level 30, he will start the "Guard Athena" gameplay. After passing the various trials of this gameplay, he will receive a large number of gold coins and props as rewards, which will support the growth of the fighter!
You can enter Guardian Athena through the "Trial" button on the main interface of the game.
Guardian Athena Rules Description
1. Players can participate in "Guard Athena" when their level reaches level 30. Only saints who have reached level 15 can participate in the battle;
2. There are 20 waves of enemies in Guardian Athena, and the combat effectiveness of each wave of enemies will gradually increase;
3. After each wave of battles, the blood volume and awakening energy of the participating saints will be retained;
4. Waves that have been defeated will not be reset automatically. Players have the opportunity to manually reset the guardian once a day;
5. Every time you defeat a wave of enemies, you can get combat rewards, and there is a certain chance of getting rare treasure chest rewards;
The treasure chest reward obtained can be opened once for free, and it can be opened up to 10 times by consuming ingots~
6. After passing four waves of challenges, a BOSS enemy will appear. After defeating the BOSS, you can get the BOSS treasure chest reward;
What treasures are hidden in this glittering treasure chest? Fighters, go and have a look~
7. After winning the battle, you can get star rewards based on the battle results. The accumulated star rewards can be used to exchange for the goddess's gifts.
8. There is always the aura of the goddess behind the powerful saint. Do you want to overcome obstacles and crush 20 waves of enemies? Hurry up and collect stars to exchange for gifts from the goddess to increase your combat power~
9. Guardian medals can be obtained from the treasure chests dropped after defeating enemies. Guardian medals can be exchanged for fighter soul stones or equipment items in the guardian store. Don’t miss this important resource collection and fighter growth channel~
1. The chance of drawing ten consecutive draws is also very high, and you can get legendary characters for you to use.
2. The two-dimensional style game screen restores the plot and characters of the popular anime of the same name, allowing you to experience different battle scenes and cool skill effects.
3. Props can help you grow quickly, and good use can help players.
4. A mobile game adapted from classic anime, launching on all platforms on May 11
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