The Skullgirls game is created in a dark anime style, with beautifully crafted 2D graphics, rich plot content, multiple modes to meet the preferences of different players, and diverse development routes that greatly increase the playability of the game!
A 2D fighting role-playing game with unique and distinctive characters that you can collect, upgrade and customize in your search for the mysterious Skullgirls! Thousands of frames of carefully hand-drawn 2D animation provide you with a mobile game with excellent visual beautification effects!
Daily activities: Special character activities are added every day. Can you win every game?
Versus Mode Battle other players in real-time online battles!
Rift BattleBuild your defenses and challenge other players to earn rare rewards!
Training: Practice combos, try different team combinations, and refine your skills!
Story Mode: Find the Skullgirls before she destroys New Acropolis!
Arena: Compete with other players to unlock new fighters!
--The game characters in the game are very rich, you can freely choose a game character;
--Equipment can be obtained through battle or purchased in the game store;
--Continuously upgrade your own game character and improve the different attribute values of the game character.
--Complete rpg progress
RPG players will be at ease!
Collect dozens of characters, each customizable in various ways to fit your play style!
Form a team of up to 3 fighters and find the best combination that maximizes synergy!
Explore a growing collection of characters.
Upgrade and evolve your fighter to reach its maximum potential.
Unlock special moves and tricks that can be upgraded and equipped before each battle, and choose the best gear!
--A fighting game that everyone can play
Customized controls designed specifically for mobile devices let you perform amazing moves and combos with just a tap or swipe.
Fighting game veteran? You can delve into tactical options, unique combos, floating techniques, and more!
New to fighting games? You only need to focus on strategic decisions and leave the rest to the combat assistant.