Twin Vision is full of Japanese style. In this game, players can experience the beautiful fighting scenes of two-dimensional girls and go on adventures in the vast world. This game is well-made and has simple operation. Players can quickly and flexibly respond to every challenge, defend themselves against their enemies, and protect the world.
The Gunslinger is coming, experience the dual symphony of girls + guns
Tsundere, lolita, royal sister, all girl attributes are available, girls of all colors are waiting to fight with you! There are also plot events to show you a unique romantic story!
God's synchronization, the girl and the gun merge into one
Girls with different skills are paired with hundreds of unique weapons to form a team exclusive to you and fight manually in real time to save the world!
High energy ahead, the doomsday battle requires help from partners
Use real-time team formation to fight online with your friends! Don’t miss the opportunity to PK with your destined opponents in real time!
Realistic touch, Live2D loves you
The super-evolved Live2D makes your beloved girl look like a real person and interact with you across dimensions. You can interact physically and mentally with just one touch!
Date her and experience the youthful memories of a girl
Besides the exciting battles, don’t forget to give the girls a warm haven! Not only will you get a lot of money by running a maid cafe, but you can also have fun playing with the girls!
PVE battle related
1. Tactical dodge is divided into long roll and short roll. When the dodge CD is greater than 50%, it is long roll, and when the dodge CD is less than 50%, it is short roll.
2. There is a short period of "quasi-invincibility" in tactical dodge. During this period, if you are hit, a miss will be displayed, but control and continuous dot damage cannot be avoided. (such as bleeding, burning)
3. Use the above tips to travel around the entire wind map to avoid wind damage, and also to distance yourself from the wind. The same technique of shuttling and rolling is applicable to self-exploding express delivery and so on.
4. Among the light-armored monsters, the one that is not stiff is the charging thug. The prerequisite for the charging thug to trigger immobilization is that it must hit and deal damage, so shuttle dodge and open range can effectively avoid being immobilized.
5. Monsters that don’t eat hard monsters are generally not affected by the gravity of black holes. However, it is not affected by gravity and can still trigger damage-increasing mechanisms related to black holes such as Mass Energy Sage.
6. A frozen slime (ooze monster) will no longer split when killed; a frozen self-exploding iron shell will not display an explosion animation when killed, but it will still explode (the latter should be a BUG).
7. The moving stone man is immune to any control and reduces 75% of damage. So please give priority to stopping the moving stone man.
8. The shield judgment of a shield-wielding monster is based on the character's position and the direction of the shield, and has nothing to do with the direction of the damage. When dealing with heavily armored monsters, you can first use continuous output equipment and then roll towards the shield (the stone man). This can quickly make the monster perform an attack to circle back and make the stone man break the shield. Typical equipment is such as the Maunaloa Nebula. The mandala poison mine breaks out and so on.
9. BOSS Crow enters a rampage state when he releases the third tornado in the community version. In the level-breaking mode, when the remaining blood volume reaches 10%, he actually increases his defense power and throws skills across the screen at the same time.
10. The skill stages of Heda in human form are 48% and 73%. There will be a one-second delay at 48%. Use high-explosive weapons to directly hit below 73%, or kill directly to skip the invincible stage.
11. Regardless of the dungeon, the CD for spawning monsters is two seconds. That is, no matter how fast the monster clearing speed is, the next wave will come out 2 seconds after the monster spawning node of this wave. (This can be used in fields)
12. Delay weapons (slime, placement, creator, nebula, etc.) can be stuck and placed to save combat time. Heavy weapons can raise their hands in advance, and light weapons can shoot towards the monster spawning point in advance.
13. Except for heavy monsters, keep moving in melee and keep moving in a circle at long range to avoid being attacked. The ballistic speed of range-type barrage is usually relatively slow, so you can move in advance in small steps.
14. The barrage skills of the gargoyles waiting in the screen all have CDs, which are once every 15 seconds.
15. The debuffs added after the floating alpha explosion include weakness, vulnerability, and blindness.
16. The self-aiming mechanism is based on the non-invincible unit closest to you, and obstacles will not interfere with this determination. Only when there is no selectable target within the self-aiming range will it be judged as an invincible target.
17. Different monsters of the same level have the same defense, but the difference is their blood volume (except for skills that increase shields, etc.)
18. In the level-breaking mode, switching to assist, revive, and switch characters in the whole environment will be invincible for 2 seconds. During this period, the use of weapons will not calculate the heat.
19. Each monster has a chance to drop a blood pack when it is killed. Elite monsters with multiple health bars will drop a blood pack every time the blood line reaches the blood bar. A single elite may drop it due to skills such as recovery and rebirth. Multiple health packs.
20. The treasure thief will not attack, she will only run around and has no hatred.
21. Except for crows, the movement mechanism of all long-range monsters (black and white ghosts, rice bows, slingshots, etc.) is that when the enemy retreats, we advance, and when the enemy advances, we retreat (keep a distance).
23. When a monster attacks with multiple barrages, each barrage will be calculated independently (refer to the shotgun). When it hits the face or the models coincide with each other, it will be damaged by the multiple barrages (or even instantly killed). This can be used for the Flame Blade of Judgment .
24. When the backbone fish is underground, it can be attacked by beam rifles, codexes, flamethrowers, nebulae, melee weapons, etc. Continuous terrain damage (such as Maona's ground fire, poison sniper's poison circle, placement) also takes effect.
25. The guitar is not stiff, but it will move towards the character, not running around like a treasure thief.
Players can experience the most complete storyline in this game, movie-level game quality, top-notch CV dubbing for each character, multiple different gameplays, and combination of different modes. There are many hidden things waiting for you to choose. With the skills, players can have a super rich experience in this game.