Roller Coaster Star is a very popular casual business simulation game. In the game, players need to lay roads, build scenery, and customize rides. The operation is simple and easy to use, and the real business gameplay creates the most interesting and fun amusement park management experience. , and can also experience tourists’ experience in the amusement park through three perspectives.
1. High degree of customization
The game is briefly divided into three modes, career, sandbox and challenge. Career mode will provide players with a location of a certain initial size, and then guide players through stage-based goals to complete the three-star conditions. In the sandbox mode, you don’t have to adhere to any constraints, and you can complete your own design and planning as you wish. The challenge mode can be regarded as a combination of the first two modes. With limited funds and a certain purpose, you can build your favorite playground in an open space.
As the protagonist of this game, the roller coaster is highly definable. In addition to the complete structural design, players can also design any track route through different roller coaster types. The various numerical indicators provided during design also make the design The process seems more valid. Except for roller coasters, there are not many other rides that can be customized, but when it comes to stores, buildings, ground decorations, etc., I believe that once all the items are listed, players will be dazzled. Whether there are only two toilets, small shops selling souvenirs, rest chairs on the roadside, the environment around entertainment facilities, or even the terrain in the game can be changed by the player. The flowers and plants on the ground, the location of the beverage and food areas, and the reasonable matching of facilities all need to be considered by the player as the builder of the playground.
2. Experience a playground designed by yourself
In Planet Coaster, players can no longer only enjoy the amusement park they designed as usual. Select any visitor and you can observe his experience in the amusement park from three angles. Is it like watching from a distance like a movie camera, or is it like first carefully observing his expression and body while playing, or even choosing the first person to experience his scene while playing, and the helplessness of waiting in line. In this way, players can have an in-depth experience of the amusement park created by themselves. Let’s imagine more boldly. If VR experience is supported from the first-person perspective of tourists, then I believe the game experience will be easier for players to immerse themselves in.
The other main body of the game, the tourists, does not just play the amusement park mechanically and then leave. They will be uncomfortable because of roller coasters and jumping machines, they will be happy because they buy souvenirs, they will walk unnaturally because they are anxious to find the toilet, and they will also look disgusted because the garbage on the ground has not been cleaned. They will cheer up while sitting on the roller coaster, and they will also block their sight out of fear. Players can find a variety of interesting reactions from tourists, and use this as feedback to better help players improve the design.
1. Game mode
The game is briefly divided into three modes, career, sandbox and challenge. Career mode will provide players with a location of a certain initial size, and then guide players through stage-based goals to complete the three-star conditions. In the sandbox mode, you don’t have to adhere to any constraints, and you can complete your own design and planning as you wish. The challenge mode can be regarded as a combination of the first two modes. With limited funds and a certain purpose, you can build your favorite playground in an open space.
2. Player’s perspective
In Planet Coaster, players can select any tourist and observe his experience in the amusement park from three angles. Whether to watch from a distance like a movie camera, or to carefully observe his expressions and body movements as if following closely behind him, or even choose the first-person perspective to experience the scenes of his play and the helplessness of queuing. In this way, players can deeply experience the playground created by themselves.
3. Park tickets
Amusement park entrances can set admission prices, which will affect visitors' expected fares for individual rides. If players set a higher admission price, visitors may expect rides to be free. Charging visitors to enter a park can bring in a lot of money for a while, but those profits typically decline over the next few months.
Family tickets allow players to charge different fees for family members. Family tourists usually prefer low-intensity rides. To the extent that players meet the preferences of this type of tourists, they can adjust the price of family tickets accordingly.
4. VIP channel
VIP access queues are open, allowing visitors to pay an extra fee to skip part of the queue. Visitors can purchase VIP passes at the information booths at any time, and some are willing to pay a considerable amount for the passes to shorten wait times for many of the high-quality rides. However, there are also tourists who are unwilling to spend money to skip the queue, so the setting of queue priority can help players balance this.