The Abyss Magic Tower mobile game is a fantasy-style card adventure game. The game adopts an exquisite graphic style and has a variety of interesting gameplay and operations. In the game, players need to challenge monsters and explore in endless battles. Enjoy exciting battles.
1. The new card game mode can immerse you in it, and the traditional roguelike mode can make you feel the charm of the game.
2. The new combat goal brings you a very unique gaming experience. Climb the highest tower and enjoy the feeling of being looked up to!
3. The unique card battle mode brings you a more unique gaming experience, and the card usage mode with cost restrictions gives you a strong sense of challenge.
I have tried various routines with the Pioneer Warrior: bleeding flow, cutting and slashing flow, and dragon-slaying one-shot flow. However, these styles are not very stable and can easily overturn. The most stable one is the shield attack style. As the name suggests, shield attack is the main output. This genre is both capable of fighting and resisting. The higher your armor, the higher the damage caused by shield strikes, that is, defense = attack. Often two shield strikes in the later stage can kill an elite monster in seconds, and there is no pressure to fight the boss.
1. Core Card: Shield Bash
In the early stage, you must get the Shield Bash card before fighting the first boss, otherwise it will be difficult to pass the boss or elite in the early stage.
2. Things to note beforehand
At the rest point, upgrade all three basic armor cards to full level. As a transition in the early stage, all basic cards will be discarded in the later stage. Streamlining the deck will make it easier for you to get key cards during the battle.
3. Code word selection
2-block codeword emperor's new equipment: +2 defense, effective three times per battle.
5-block Coded Secret Seal: When the number of attack cards and tactical cards in the deck is equal, the corresponding attack and defense values will be increased. For example, if you have 3 attack cards and 3 tactical cards, add 3 attack points and 3 defense points.
Other code words are optional, choose according to your own preferences.
4. Secret treasure selection
Medal of Courage: Reduce damage to yourself by half, defense +2 (required)
Round Shell: Gain 5 points of armor each time you shuffle the cards (in addition, the corresponding armor will be increased according to the defense value)
Stoneskin Hand: Gain 2 points of armor when the hand is empty (in addition, the corresponding armor will be increased according to the defense value)
Sewing the bag: Gain 2 points of armor when attacked (in addition, the corresponding armor will be increased according to the defense value)
Cross wooden sign: gain 5 points of armor at the beginning of the battle (in addition, the corresponding armor will be increased according to the defense value)
Medal of Courage is a must, others are supplementary
5 key cards
Sword and Shield: Each attack card played adds 2 points of armor (in addition, the corresponding armor is increased according to the defense value). You can do some math. If your Seal of Mystery is +3 defense and your Medal of Courage is +2 defense, then playing an attack card is equivalent to 7 points of armor, which is equivalent to a full-level basic defense card. If you have two swords and shields, it will be 14 points of armor. You can easily stack hundreds of armors without any problem. The boss can't break your armor at all.
Physical Overdraft: The advantage is that it is a 0-cost card, and its attributes should be the highest among low-cost cards. Level 3 Physical Overdraft can add more than 20 points of armor at a time based on your defense value, which is much higher than the basic card.
Revenge and Counterattack: A low-cost blood recovery card that restores the life consumption of overdrawn cards. Although most monsters cannot break your armor, in order to avoid encountering armor-breaking monsters, it is best to bring them just in case.
Unstoppable: Removes the target's armor and deals damage twice the armor value. When encountering an armored monster, the effect of overwhelming may be even higher than Shield Bash. Another reason for choosing this card is to act as a low-attack card. Some monsters have damage rebound skills. If you only bring Shield Bash and no other attack cards, you may be killed by a Shield Bounce.
Tactical pause: Increase armor by 7, randomly clear 1-3 enemy skills. It is a 0-cost divine card, but it is a consumable card. It can only be used once per battle and serves as a supporting role at critical moments.
Calm and Calm: At full level, it can randomly reduce the enemy's hatred by 4 points with a skill. It is also a 0-cost divine card. Although it is not as powerful as Tactical Pause, fortunately it can be used unlimitedly to serve as a support.
The above are the skills that I think are more important in the shield attack flow. There may be some places that have not been mentioned, and you can also add them.
1. You are welcome to try this wonderful card game developed by yourself.
2. Users can enhance their games through simple promotions and collections.
3. The art style of the game is very gorgeous, and the rules are simple and interesting. This is a great game.
4. Of course, this is an independent game.
There are a large number of levels waiting for you to challenge. Your enemies will become stronger with each level you challenge, and you also need to constantly improve your strength.
Create your own exclusive deck. Each user has his own fighting style and can quickly develop and improve his strength.
There are so many game experiences and modes that players can’t put them down, and simple game operations allow every user to easily experience the fun of the game.