Biochemical Siege is a very exciting and exciting adventure game. You can engage in various exciting battles in this apocalyptic world. There are many new gameplay methods for you to experience. You can survive while avoiding viruses. You can collect various weapons in the city.
"Bionic Siege" is a national-level RTS game. The game takes SLG as the core, focuses on cultivation, and is guided by FPS. It uses classic zombie elements throughout the entire lifeline of the game; it adopts exquisite next-generation realistic painting style to create a new world for players. A magnificent and exciting game atmosphere; with biochemical permeability and human unity fighting against biochemical zombies as the main line, an epic picture scroll has been opened!
1. In the game, humans must search, survive, hate, madness, fierce contradictions and conflicts in a city full of zombies.
2. The confrontation between humans and zombies reaches a climax; creation allows users to explore and fight online globally to become a doomsday hero.
3. The adventurous and challenging game atmosphere in the game gives users a complete sense of performance and presence.
1. In the game, users use different means to plan strategies and bring certain benefits.
2. In the game, users must defend the harmony of their territory and complete their homeland, and attack zombies quickly.
3. In this besieged city, we still need to find our partners and cooperate well.
optimization
1. Optimize the problem of unsmooth use of props in batches of parcels;
2. Optimize the layout and display of the email interface;
3. Optimize the adaptability of some mobile device interfaces;
4. Optimize interfaces such as recruiting troops, building troops, selecting generals, rankings, building UI and traps;
5. Optimize and adjust game CG;
repair
1. Fixed the issue in which the text and icon of a private message remain dim when the background is a new email.
2. Fixed the problem of multiple pop-ups of joining prompts for each user when forming a team with sea monsters.
3. Fixed the problem of incorrect text description of some executive officers;
4. When repairing a building for the first time and immediately upgrading it, which requires diamonds, no payment prompt box pops up.
5. Fixed the problem of abnormal disappearance of private chat messages;
6. Fixed the problem of missing icons on the trap upgrade UI;
7. Fixed the issue where the monster was not refreshed in time after attacking the sea monster boss;
8. Fixed the issue where after obtaining the upper limit buff bonus, clicking on the edited queue, the upper limit of the expedition will be reduced after loading;
9. Fixed the issue where the diamond consumption prompt displays abnormally when the building is in a free state;