First of all, the first test is about to end. I have been playing this game for exactly one week and it has brought me many surprises. It made me realize what a real game set in the wasteland is.
1: This game provides you with a lot of feature choices at the beginning. Just like your birth background is controlled by you at the beginning, it gives us a lot of choice space, which is a highlight.
2: Comparison of the situation in each region under the background of the end of the world. In the scene, people's wealth or poverty is reflected everywhere in the lives of NPCs.
3: The promotion and sense of immersion in the main plot are particularly good, and it is not a mere superficiality of previous games.
4: The equipment system is also very suitable for our idea of not wanting to spend money. By playing ordinary opportunities and dungeons, we can get good equipment. Even for particularly good equipment, we can save gears (in-game currency) and exchange them in the market system. drawing.
5: I personally think that this semi-open world model is very novel. It not only saves time, but also gives us a good sense of experience. The gameplay of secret realm satisfies players who like open worlds.
6: The mount system and partner system are also highlights. You can find partners by yourself, and you can catch mounts by yourself. Whether it is good or not depends on your luck.
7: The base system that only appeared in the later period also breaks people's inherent thinking. For example, you may think that Tomorrow is so complicated and almost completely different. In the base, you can obtain materials, receive tasks, etc., which is very novel.
8: The guild system is actually similar to most games. The materials obtained can be exchanged for guild coins to exchange for what you want.
9: In terms of surprises, the NPCs you meet in each map will take on some weird side tasks, which can be regarded as Easter eggs for players. Haha, it’s really good.
10: The point of complaint is that the frame number issue needs to be optimized. I hope it can reach 120 frames in the future, but now it is only 60 frames. Another point is that there are more and more gameplays in the later stages. I hope to integrate them and remove some unnecessary ones. Although it is novel, it is very brain-consuming and it is easy for players to feel why there are so many things that need to be done. It is really obsessive-compulsive disorder like mine. It won’t work until it’s finished.
Finally, I really hope that it will be released to the public earlier and it will do very well. There are currently no rivals in the mobile game market, so I won’t brag about it.
want to play
There is no core gameplay, and a lot of content has been stitched together. It wants it all. It was okay when I first played it, but I felt a little tired after playing it for a week. It feels like it is still the same old game. I will wait for the second test to see if it looks ugly. If The monthly VIP card is fine, but I don’t think it’s possible. It just needs to accumulate values, which may be tens of thousands.
It's a boring game, if you want to play it, play it. It's very likely to be huge during the public beta. The equipment only has visible values, and there are many invisible values.
I filled out two questionnaires but didn’t qualify. I’ll have to wait for next time.