You can look at the earliest
Will be sorted out gradually later
Advantages: stable damage, explosive round damage
Disadvantages: The card cost is high, and it is easy to get stuck in the early stage. Strengthening and runes are needed to reduce the cost.
This character has long hands and can limit my turns, but it’s very labor-intensive to play.
Core artifact: Adaptive gun stock (increased damage), a must-have damage-increasing artifact for the weapon stream
Core card: Gunner's intuition increases weapon damage
Transition card: transitional use in the early stage of dagger throwing/gun maintenance. After getting the gunner's intention, it is of little use. There is also a gun maintenance to increase the durability of the gun (recommended)
Hawkeye Gunner's Ultimate Gunner's Intuition Advantages: Stable damage, can be used against groups or singles Disadvantages: Consumes mobility, lacks attack methods
Core card: Hawkeye long-range damage-increasing weapon
Damage-increasing card: Full Shot (this name really makes people want to complain) doubles the attack, strengthens the gun-carrying posture by 4, quadruples the weapon damage, and is essential for high damage.
Core artifact: The speed machine module can replace dagger throwing and gun maintenance to a certain extent, but the artifact is highly random, so it is not recommended to stick to it.
Core artifact: Spent shell shoulder armor (a must-have artifact for survival and damage-free BOSS). Destroy the weapon and increase the shield value to the weapon damage. Destroy the weapon: the weapon durability is used to 0, or it can be destroyed by switching weapons, so you stack the weapon damage in front of you. The higher the value, the higher the shield value.
Damage-increasing card: The gun-raising posture doubles the attack and strengthens 4, 1 fee, triples the weapon damage, and can be quadrupled after a combo to deal high damage, a must-have