Then let’s take a look at the strength of this deck before completing the task:
111guard
231 advance
222 whiteboard
2-cost spell, sweep 2 for all
2-cost spell draws 1
321 Gallop, if you have half the card library, sweep 2 and draw 1 when attacking (the only half benefit in the entire system)
333 guard
3 charges to draw 2 pulls and 2 bats
545 galloping siphon.
Playing with others with a deck that is approximately equal to a standard card pack!
If you don’t count the one that comes with FamilyMart, you will earn a card once it is reduced to 545. Moreover, a weak figure before the mission is nothing, and most decks are like this. The card ripper is not slow in completing the mission. The key is that the card library will continue to disappear after completing the mission. After you finally complete the mission, the result card will be The library is only enough for two rounds. If you accidentally tear it to 545, you will get a non-reduced cost, so it is difficult to shoot multiple 2-cost gallops in the final kill. It can only be said that the future is promising, and the DLC will definitely supplement the components of the Card-Tearing Ghost. As for now, the meaning of the Card-Tearing Ghost is really unclear. Moreover, the other systems of ghosts are not much fun. Most of them are semi-disabled. Counterattacks and self-mutilation are not suitable for the Manalia environment. Only evolved ghosts can play.