Let me explain the characteristics of camping first: As we all know, after the troops camp, their attributes will become attack 52, defense 56, blood 480, speed 0, and the characteristics of the troops will disappear, and they will be forced to counterattack the target within two cells. I think it can be called "city attributes" . At this time, even the "trapped camp" troops with the "ignore counterattack" characteristic can also fight back, because the "ignore counterattack" characteristic clearly states "free from damage caused by troop counterattacks", so it is obvious that after setting up camp, it has It is no longer an army, it is a "city".
Let’s talk about the combination and pros and cons in detail:
1. Characteristics:
1. "Tongshen" has a very high chance of returning to mana every ten days (must be brought, but poison warriors can also be brought);
2. "Strong Wall" greatly reduces the influence of the cornering force (must be brought, not afraid of melee group fights);
3. "Military Strength" affects attack and counterattack tactical damage (can be used, choose high unified attribute to increase counterattack damage);
4. The last one is free to play. If you are afraid of being captured, you will be "dead", but if you are lucky, you will be "wizards".
Summary of characteristics: There are mana recovery, damage reduction, damage increase, and functions.
2. General skills (function points):
1. Blood recovery (all blood recovery skills are subject to the bonus of unified attributes):
(1) "Strict military discipline" (4 ten years, 2.5 blue) returns 300 troops twice (milk yourself).
(2) "Alertness" (5 cents, 1.5 blue) returns 150 troops twice (to milk yourself).
2. Return to blue (1 blue = 1 blue fire = 2 skill points):
(1) "Psychic": There is a very high chance of getting 1 blue every ten days;
(2) "Walk with camera": (6 days, 1 mana) returns 2.5 mana, excluding the consumption, the actual return is 1.5 mana.
3. Release control, treat diseases and injuries:
(1) "Harmony of Music and Sesame"; (30 days, 1.5 blue) single-target skill, release control, and increase morale by 18 (useless, the morale will always be 120 points when camping);
(2) "Xuan Hu Ji Shi" (3 ten days, 1.5 blue) single-body skill, relieves control and cures diseases;
(3) "Treat wounds" (5 ten days, 1.5 blue) heal wounds.
Feature summary:
1. Both of the two blood recovery skills are the strongest single target blood recovery (much more than the 100-unit attribute "Regroup" which can recover more than 400 at a time. If you don't believe me, try it yourself). There is no need for medical and military generals to recover blood;
2. The self-built upper limit is 7 mana, the total consumption of skills is 8.5 mana, and the mana recovery skill is 1.5 mana. Healing injuries and diseases (guaranteed skills) can be used as soon as you are ready. Coupled with the "spiritual communication", there is no shortage of mana before the enemy dies. ;
3. The two solution CDs are both 30 years, and they can still ignore the abnormal control that cannot be moved. This is enough, and there is no need for the medical general to remove the control.
3. Describe the advantages and disadvantages in detail:
1.Advantages:
(1) Save money: directly choose the lowest-end unit, 5,000 soldiers only cost 1,500 gold; (Where can I find such a big enemy)
(2) Provincial food (march): 10 people in the expedition consume 1 food per ten days, and 0.25 food per ten days in camp. (I want to fight behind the enemy's rear)
(3) Save people (save operations): One person becomes an army, no support is needed, what else is there to say.
Summary: In a word, if you take shape quickly, you will be at your peak at the beginning. You don’t have to wait for a few years before you can fight, and your AI will be consumed at the beginning.
2. Disadvantages:
(1) Catapult! It’s you I’m talking about! Don't come here! ah! ah! (However, catapults have terrain restrictions).
(2) Unable to capture the enemy alive.
(3) It requires troops to suppress. If there are more than a dozen troops, the blood loss will be faster if there are not enough troops. Therefore, you should become emperor as soon as possible.
4. Tested
After setting up camp, it is a building and is attacked by cavalry, avoiding 40% damage (video recorded)
Supplement 1: Figure 6 Figure 7 (Yellow Turban restores blood)
Supplement 2: Picture 8 and Picture 9 (Yellow Turban Thunder) (Yellow Turban End)
Will this camping attribute be affected by injuries? If not, can I change the control-clearing skill to thunder?
It's useless. It's better to just use the shield guard to reduce damage than setting up camp. I don't know how much better it is. Except that it can't hit two blocks, it can be crushed in all directions.
I see you like Huang Tiandang Li very much.
Okay, okay, I have been playing with the Vine Armor Soldiers for a few days recently, and I have become autistic. It is a rubbish unit, and I feel that the damage reduction is the same as not having any. Boss Cao Zhang Liao led the cavalry to attack me, but I still had four or five Vine Armor soldiers with one sword, and one cavalry died after three rounds. Half of the people are hopeless
If the number of troops is the same, it’s no problem to fight three or four.
Create your own general who specializes in camping, and add some enhancements to the camping
You can do this. If the online version can play like you do, then Zhang Jiao will be the early power, which is really interesting.
It is easy to use for defense, but it still needs to be combined with long-range and melee combat. Encampment cannot capture enemy generals.
Excellent
Can you take the initiative to attack?