The current usage rate of the three-gun deck is almost zero. Currently, the number of people who use three-gun decks in the international server is 4. In the national server, there may be three-gun decks in one game. It may be indeed weak, but will you lose as an inventor? After constant thinking and trial and error, I finally invented a suitable version of the three guns. My nine-level league record and picture record are enough to prove the strength. If you are not worried, you can play the classic challenge and pass it casually. If you have any questions, ask downstairs.
The natural enemies of this deck are stone men and tengu. The two 19 openings are played by Tengu. The rest is basically a 50-50 opening. The brainless play method is to sink to the bottom of the monk. Go to the bridge and follow three guns to activate skills and then follow the cards (milk beans, angels, rollers) , the opening mainly depends on the card sequence. You can see five cards. If the next collector quickly passes the collector with the smallest cost (the mechanical opening collector will not appear among the four cards in hand), you can establish a cost advantage and understanding. The opponent's spells make it easier to think about how to play. Double deception spells such as normal play can be used to sink three shots and hit two lanes.
Are you copying Brother Power? Yesterday, I watched some videos of Brother Power's three-gun game on the Bu B website. The deck is exactly the same as yours, but it is a three-bean check.
I have been practicing Steve's Three Guns for a year. I tried three guns with a monk at first (theoretically, this combination is perfect, just able to restrain most spells). But in actual combat, the combination of three guns and monks is very difficult. Inflexible, it is extremely expensive to launch a complete attack
Hall of Fame, status is relatively poor, winning rate is not high, I wish you will be on the list as soon as possible.