Home> 【Update activity·Ended】# Hourly new gameplay
【Update activity·Ended】# Hourly new gameplay
Selected Answers
  • Smile after rainSmile after rain

    I don’t know if I want to consider online content. If so, I hope there will be a team copy, public screen chat and so on. I don’t know if I can make a small map town and put some NPCs. I can limit these NPCs daily/weekly/monthly. Use gold coins or spiritual stones to buy ginkgo, materials, random types of magic weapons, etc. You can also put in some activities in the future, and then I think I can open a home/cave or something. The whole small map has borders, I think There are tables, chairs, screens, etc. in the Endless Tower. You can make some similar furnishings. The entire spirit gathering array can be upgraded with flower resources to increase your cultivation level per second. You can open a garden and spend gold coins and spiritual stones to plant and cultivate materials to obtain elixirs. You can collect some that permanently increase attributes but are limited to a certain number of servers. You can spend more materials to refine some or obtain them through achievement tasks or something. Get some temporary bonus elixirs, such as extra attack, damage avoidance, blood, and so on. There are also talismans that can bless yourself. After opening, you can improve your attributes. You don't have to attack the enemy's equipment and hope that the weapon will be released as soon as possible. The entire lock function To prevent certain equipment from being automatically synthesized and consumed, the character hopes to have a trial. Can those with zodiac signs select a few zodiac signs to try out, and then the character actually only uses one in the level? Can a travel or something that consumes stamina be used for some characters? Go out to travel, and you can bring back some supplies when you come back after a certain period of time (Don't keep thinking about your loli?? and Ohnono??, the protagonist Yu will not be used as a dog if he doesn't strengthen Zhen??) The sect feels that the position can be changed, For example, you can only be promoted to a true disciple by relying on reputation. Later, you have to become an elder or above, and you need to have corresponding cultivation levels or challenge elders, great elders, and supreme elders. You can only become a disciple if you win. It feels more reasonable. There may be a video showing the magical powers of the sects in the Library Pavilion. In addition to magical weapons, each sect can also prepare unique weapons and so on. You can spend your contributions in exchange for embryos and then spend the materials, gold coins, and spiritual stones to build and upgrade them. This is unique to the sect. The equipment can add some attribute effects and special effects to the magical power of the sect. You need to hand in the sect equipment when you leave the sect. It will be given to you when you return to the sect. It feels quite exciting?? Looking forward to the follow-up of the main plot ヾ(●′?`●)? Wow~ These are some of my thoughts. I hope the game will get better and better. Can the sect salary be given according to the position? Now it seems that it is 3,000 copper coins plus ten buns. There is talk of dual cultivation and so on. For example, after a period of time, you can Do it once, and after dual cultivation, you can get more contributions by giving some martial arts contributions to the cultivation. The easiest way is to raise the daily upper limit of the bounty. Can you add some functions to the stakes, such as setting to release some attacks or summoning mobs? Is there something like a sweeper for a normal level?? I watched the ads for the level I played. I can make some different spiritual pets for sweepers. The added attributes remain the same but the effects are different. That’s all I can think of for the time being. I’ll add more when I have ideas later.

Other Q&A
  • Wandering morningWandering morning

    1. The Endless Tower mode has been changed from time competition to the number of levels passed. On the one hand, most people do not have time to participate in it for several hours. Secondly, there are too many monsters in the back, and the game will be laggy and there is no room for operation. I hope it can be changed to clearing levels. System, reduce the number of mobs, increase blood volume, increase on-site mechanisms or random debuffs, you can set the level limit, and finally rank according to the number of levels cleared and the duration. It is better to control the time to a maximum of about 30 minutes. 2. Increase the tile output, it feels like the accumulation is very slow. Apricot blossoms are too hard to buy. 3. When you reach the realm of becoming a god, the progress is very slow, and upgrades are calculated on a weekly basis, which is not in line with the game cycle of mini-games. 4. Although the equipment output has increased through dungeons, it still takes several weeks to get a red one. I hope the author will give it some serious thought. 5. Because the sect’s magical powers are very powerful, the weapon system has declined. Has the author considered a point-adding mode to slightly increase the strength? 6. At present, the specific numerical values ​​of the characters cannot be seen, and it is not very convenient to compare some equipment skills. There are also some additional injuries, such as poisoning, but the specific damage and effects are unknown. The icons are also all guesswork. 7. The dungeon lasts ten minutes. The author can consider shortening the duration. When the damage increases in the later stage, it still feels very tedious to survive the mobs. He might as well change the last level of each scene to directly spawn the boss. This way everyone has more choices. 8. Let’s talk about my real feelings. Now I go online every day to check the sect’s contribution. I finish defeating monsters in three or four minutes, and clear dungeons and climb towers. I feel that dungeons and tower climbing are all forced to pile up time, and the output and reward are not proportional, especially It's a tower climb. You can just hang up when the dungeon opens, but that doesn't mean much. I don't understand the dungeon's requirement to kill mobs for ten minutes. Why not kill a certain number of mobs? Small games should enrich the gameplay and reduce meaningless time. The game cycle is too long and there is nothing to do in the middle. It is really too long to save materials every day for several weeks. I wish the game will get better and better

  • Time flies like waterTime flies like water

    Develop players to create their own skills

  • Walking in the cloudsWalking in the clouds

    When will the bug of the sect’s daily tasks be fixed? The task reputation was said to be 100, but in fact it was only half. It’s been a long time, and it’s still not fixed. I want to get every sect to the highest level, so it takes a lot of effort every day. 750 less reputation.

  • summer coolnesssummer coolness

    I only have one idea. It is the home system, refer to Happy Farm in 2008. Medicine field, planting fairy grass. (The amount of fairy grass obtained in different proportions is different) (The fairy grass can be exchanged for higher-level elixirs that can break through the realm (such as the foundation building pill in the legend of mortal cultivation, the foundation building pill, the spirit-fixing pill, the Jiuqulingshen pill, and the good fortune pill). (Dan) Raise fairy beasts, magical beasts, those that fly in the sky, those that run on the ground, those that swim in the water. By generating spiritual stones (exchangeable items) at a certain ratio, of course the decoration of your home is indispensable. Medicine fields and pastures can all be decorated. , and the cave where you live is even better if you can steal food. Whales who like to flirt with foxes.

  • dream colordream color

    You can try doing elemental reactions. Or do super martial arts with supernatural powers. Make another endless tower with a boss on each floor. Randomly choose 1 out of 3 or freely choose 6 full-level skills and treasures and keep grinding up.

  • distant storydistant story

    The main purpose of the game is to relieve stress and is friendly to the people. It is recommended that the main theme be Cultivation of Immortality, mixed with other mini-games (such as tower climbing, synthesis, or puzzle mini-games), so that the mode will not be too single and decompressive. It is recommended that you watch a certain amount of ads every day to get the ad-free privilege for that day, let’s say 20 (for example), which is also a good start. A group of people can make a lot of money by watching 20 ads every day. I have seen other games There is such a thing; are you interested in making a snack chicken, about 50 people, picking up magical weapons on the ground (the magic weapon is too fancy), jungle, killing immortals (getting magical powers), focusing on a small casual PVP (imitating the kind of spinning around with a knife) , a light game in which the stronger the knife, the longer it is, just in the chicken-fighting mode) That’s it. I think these are relatively light in size and easy to implement. It’s embarrassing. I don’t know if it can be helpful.

  • A walk in the cloudsA walk in the clouds

    It is recommended to build in a system to automatically watch advertisements (not to skip the advertisement, but to automatically watch the next one after watching it), or to recommend the button wizard to everyone. If you don’t have enough funds and are worried about being scolded by leopard heads, why not recruit advertisers? , a win-win world for producers, players, platforms, and advertisers is achieved.

  • distant journeydistant journey

    I am playing the stand-alone trial version. Last month, I mentioned to Yifanfengshun that I could join Aipower as a sponsor, but I didn’t expect it to actually happen... Let me talk about this suggestion 1, the experience of Qi Gathering Pills, and cultivation. The increase in experience brought by stage promotion is actually getting less and less? Qi refining: each material × 1 = 18,000 cultivation base (each material has 18,000 cultivation base) Foundation building: each material Each material has a cultivation level of 27,000) Golden elixir: each material × 4 = 90,000 cultivation (each material has a cultivation level of 22,500) Nascent Soul: each material God: each material × 8 = 162,000 cultivation base (each material has a cultivation base of 20,250). Combination: each material × 8 = 198,000 cultivation base (each material has a cultivation base of 21,000). I didn’t buy the latter ones because only materials are needed for alchemy. , so how much cultivation each material brings is the key, but the level has improved, but now it is still taking Qi Gathering Pills in the foundation building period. I don’t know the meaning of players spending money to buy pills. I hope the author can solve this problem. When planning the cultivation level of elixirs rationally, shouldn't it be that after the realm is improved, each material will increase the cultivation level more and more, right? 2. Join the achievement system. It takes a few days to pass the level, and then it's just a matter of collecting tiles to collect and upgrade equipment. For old players, the fun is really reduced. Reasonably adding an achievement system and corresponding bonuses or rewards can give players a goal-oriented drive. . 3. Equipment and mythical beasts. The current equipment only has four types of equipment: necklaces, clothes, shoes, and rings on the right. The author has also left spaces for weapons and spells on the left. They should be under design. We look forward to seeing the results as soon as possible. There is only one kind of mythical beast at present, and it takes 50 seconds to collect experience from the entire map. This overlaps with the range pickup of the magic weapon Qiankun Bag. It is recommended to release new pets as soon as possible. It can bring corresponding bonuses of swords, water, fire, wood, and thunder according to the different schools. Or the corresponding magical power can be exchanged with tiles and placed in the sect's treasure house for exchange.

  • Heartbeat in the evening breezeHeartbeat in the evening breeze

    This game can really take the route of meat pigeons, endless mode, the starting character is randomly selected, based on the number of floors, 1 boss on 10 floors, you can add a partner every 50 floors, up to 3 people, you can join the rankings, weekly settlement, give Ranking rewards can be changed by watching ads in the middle, but a limit must be added. For example, a maximum of 10 ads can be watched in an endless game. Once done, you can also develop team play, two-person PK, or make a sword discussion and build a large map with 100 or 50 people. Human survival, random props, this mode is best limited to a time period, otherwise you won’t be able to match people.