Players who started the server said in the group chat yesterday, "What's the point of this crisis contract?" A newbie (?) who has been in the game for five months commented sharply, "If you can't do it yourself, don't say it's too difficult." After I sent my account creation time and box, he insisted on being tough and said, "Isn't it your own fault that the players who started the server are bad? You can't copy homework?"
Okay, I admit that I do have a problem. I just don’t want to play activities. I go home from get off work every day and play Azur Files to get the second-level rewards of Total Force and hang Azur Lane to see the skins. Isn’t it easier than watching the video tape in the boat? So why do I have to spend so much time for a numerical game like Kuoko Soso? I go online for about fifteen minutes every day to clean up and wipe out the game. This is my biggest remaining thought about this game that has been with me for four years. I have been saying a long time ago, probably when Shui Chen was first released, that I don’t even dare to think about what kind of enemies I will fight in this game in the future.
Haha, it’s a prophecy.
"I want to go back to May 1, 2019, and then leave quietly on May 10, 2020. Although I will not be glorious again in the future, I once existed, just like the Tower of Babel."
Of course, the mode exists because some people love to play it. You may play Ark because you like its second game part and like to support your wife, but some people come here just for its tower defense gameplay. I wish it had a monthly contract, and the Azure series I really can’t play it. Games that don’t require using my brain are not interesting at all to me, but I won’t go to other people’s forums or game groups and say that your game doesn’t need to exist.
Shui Chen had a crisis contract before, why didn't you say it at that time, now it's hindsight, BA's gameplay is worse than Zhou's, okay?
I heard from my classmates that this game has a crisis contract mode that tests my brain and operation, so I tried to play it. After I found out that they didn't lie to me, we continued to play. For a game like Bilan, which only sells the traditional two-spined salamander as a selling point, I would definitely uninstall it immediately. Who plays such a mindless game? Isn’t it boring to play?
Crisis contracts are just not fun, why don’t you let me tell you?
Copy the entire homework and it will be solved in a moment
It can be crystallized within five months of entering the pit. This conversion efficiency is really good.
You can't explain crystals. I used to think that the Mi family had a lot of crystals, but this time there were enough Y crystals popping out.
No model can completely satisfy everyone. In the final analysis, everyone can just enjoy their own territory. I can completely understand what the poster thinks. After playing for a long time, I myself have lost a lot of enthusiasm for independently pushing pictures and touching axes. But from my observation, some people use this as an excuse to vent their anger. For example, if you are too lazy to push pictures or copy homework but want to easily get all the rewards and plating, you may use your resentment towards the attack mode itself. This kind of emotional output makes it difficult for people to distinguish the true intention behind it.
Crisis Contract is not fun, is difficult, has few rewards, and takes up an activity slot. The new contract gives away fewer tokens, lowering the price of materials, and having to make up for it with a one-time reward increase in price.
Then you are still stubborn? Now let’s make some foresight