The warden has 0 favorability, and the black boss has full favorability, triggering a dialogue, and you will propose actions 10 days before execution. The jailer's favor is full, triggering ending seven. After 90 days, gaining the black boss's favor will still trigger the dialogue, and after 100 days, the ending will be triggered.
In addition to the warden 0 and the black boss 100, there are also several moles whose favorability needs to be maxed out. I failed three times. In the end, the thief, gambler, ghost, jailer, Quan Man, and the younger brother did not fight against you, so I fought out. Maybe there are some of the last four who can be dissatisfied, but I’m too lazy to test them.
Have you been shopping at Black Boss all the time?
I was so confused that I thought it was some sort of strategy game.
It is also a necessary condition for the thief to be full of favor, otherwise it will end like this, which can be seen from the picture.
I'm going to test a game of warden 0 black boss 100, trading boy betting on dogs for less than 100, jailer thief 100, and see if it works.
Awesome