Note: I am afraid that the battery of my mobile phone will be consumed too much. It is mainly for research purposes and I quit halfway through the game. So the scores are pretty much the same.
1. Purple. Purple has a large range and low damage. If you brush it to the back, it will easily cause insufficient damage, but no matter how many there are, it will still be within an arc range.
Recommended points: skills that convert speed into damage, speed, damage, critical hit, and distance. This sequence of bosses doubles the damage to make up for the reduced damage caused by the large number of bows and arrows.
(It is not recommended to play this)
2. Blue. Needless to say, bows and arrows and swords are relatively strong, and they are very resistant in the early, middle and late stages. The only drawback is that the phone drops quickly.
Recommended points: Basically the same as above, add quantity and damage at the boss level as appropriate.
3. Red. Highly recommend this. I think the red color is the least harmful to the phone (because it is a new phone). Moreover, as soon as the early stage is passed, the red takes off directly, violently and elegantly.
It requires certain skills in the early stage, because I am quite obsessive about playing bows and arrows and avoid all numbers of swords (in the later stage, I was forced to eat several extra-quantity ones too quickly, which was very uncomfortable). You need to predict the boss position in advance, hit half health, and wait until the boss level. Because I think Hidden Dragon and Big Sword are easier, and I feel relieved every time I reach the boss level.
Note: The dragon just stands still and waits for the ball to come. For a big sword, just wait for him to pick up the sword. Don't move yet. If he strikes vertically, he will definitely strike where you are now. So you just need to stand still and wait for him to chop, then tap twice to move. Don't worry if the next few chops will be faster, you can dodge as soon as he raises his hand.
The red boss level reward is upgraded to 2/4 bows, so the damage will not be reduced. Then eat more speed and damage. 4 bows and arrows is the maximum number of bows and arrows that will not reduce the damage. For the rest, just damage *2.
There is a problem with the arrows. If the frequency is too fast later, the program will not be able to react and will be lost (which is equivalent to a confusion error). The combat power will drop sharply, and it will be back to before liberation... The blue arrow itself increases the frequency, especially fast, and will start to lose faster. The other arrows are slightly better than the blue arrow and can last longer, but this problem still cannot be avoided at present. It depends on whether the author is willing to optimize the algorithm and design...