Mineral resources determine the speed of upgrading buildings in the early stage. The base skills of the corresponding characters can improve the acquisition of mineral resources. Improving the character's favorability can upgrade the base skills. Therefore, priority is given to which characters have the highest mining efficiency. This guide is specially made for this issue.
Recommended instructions:
You can practice at all gradients from T0 to T3, but pay attention to the talent names marked in orange in the table. You can only use one at a time, otherwise it will be a duplicate skill. You only need to practice two to replace them when you are depressed. There is no need to practice again.
The highest-yield character lineup is: two troublemakers? One supervisor? Two capacity optimization alphas.
When the mood is 0, the skill effect will not be triggered. The replacement role lineup is: one supervisor role? One each of production capacity optimization α, β, and γ? 1 production capacity optimization role. The rest should be adapted according to your own situation according to the table. It is recommended to refer directly to Figure 1 to practice.
Things to note
① Prioritize ensuring sufficient power, that is, the status in the upper right corner of the base is sufficient, which can increase output by 20%. Prioritize increasing the level of energy power stations and planetary headquarters to increase output power. After testing, the sufficient power condition is probably that the output power > the power consumption is 200kw. See Figure 2 for details
② Usually the character's favorability is increased to 71, and the base skills can reach the highest level 3.
③ Prioritize improving roles that increase the output of all resources.
④ Increase the prototype quartz output effect role > Piezoelectric quartz = smelting quartz.
⑤ Supervisors α and β are emotionally exhausted quickly. If the vegetables are not collected for more than 6 hours, use with caution as it will be counterproductive. A normal mood consumes 7 minutes and a bit, which is reduced to 0 in 11.6 hours.
⑥The orange talents in Figure 1 belong to repeated skills, that is, if one of the talented characters is used, the other characters with orange talents cannot be used. For example, if the Supervisor α character is used, the Supervisor β, Comfort Elite α and other characters cannot be used.
??How to obtain character favorability:
1. Sweeping. Sweeping is 100% successful and can improve the character's favorability. You can allocate 2 teams specifically to improve favorability, and you can choose the team when sweeping.
2. Since physical strength is currently the scarcest resource in the game, you can quickly increase the character's favorability by brushing weekly copies without losing physical strength. It is recommended to use the simulator to record scripts for brainless brushing. One assistant brings 5 characters who need to brush up their favorability.
3. Improve by giving gifts when you are in the dormitory. Ways to get gifts for free: Go through daily exploration - Scavenging Ruins, and go to the alien black market every week to exchange for favorability gifts. Exchanging them all can increase a character's favorability to 71.
R&D center guide https://www.taptap.cn/moment/494188141217845223?share_id=6ac3601439f3
What is there to study about this?
Only one supervisor can be on duty at a time. Just practice two supervisors in two shifts.
To add: If possible, it is best to upgrade the power plant to have sufficient power.
Is this just for mining farms?
Let me ask you, boss, can you ignore your mood and continue working? Or should we let her take a break?
Solar prominence and ice storm increase by 3 every hour, five hours to 20, and after 18.75 hours online, the bonus exceeds 18%. The base can bring three mood managers to achieve maximum benefits.
There is also an extra 20% output when the power is sufficient
Okay, okay, finally someone posted this
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