(Reminder: The following guide was produced on the fourth day after the server was launched. Currently, in 1.13, defense reduction teams with Elegy or Badlands are more recommended, and the training requirements are lower. Of course, if the training level is up to standard, the following ideas are still available)
In fact, there are already a lot of strategies. The ideas I use come from ["Crossed Front" 14t Shadow Inspector, damage increase from beginning to end, win it hard - Bilibili] https://b23.tv/l8fSSHQ
Put the configuration first (don’t ask why?? It’s so thick, I’ve submitted it three times, and finally I know why you have so few game guides)
This position has the highest profit, but be aware that the attack song of the mobs may cause sudden death if it is focused on fire. The main character Ying Ying and Saber Tooth must be at least level 65, and each has half the output. All characters have no zodiac requirements.
Tactics with quick attack
The upper level chip increases the damage points, and the lower level increases the mobility as high as possible. Level 10 is probably enough, otherwise the number of turns in the end will exceed
In the same way, if the upper position points are full, or the level is used to make up for it, the maneuverability is higher than that of Wulin. You can also click on the critical chip on the right, which will do more damage.
The remaining three auxiliary chips do not require quality level, but you must bring a set of inspiration (recovering SP for the whole team) and a set of concentration (increasing damage for the whole team).
The skill levels are the same, and those that can increase output should be upgraded to level three.
Pace: Yingyidong
arpeggio second move
Attack song three moves
Four movements of blade teeth
Wulin Wudong
For the specific operation, watch the video of the above boss. I will only talk about the ideas.
The core is stacking buffs, and the key role is Attack Song. Her od ultimate can extend the duration of the buff. It is a pure buff machine in itself, which can provide attack and critical damage bonus.
Fluorescence: Single unit energy output + fader. The push bar is very critical here, it can delay the action of the BOSS, and its own mechanism doubles the damage to the character at the end of the action bar, so the axis output (and concave probability) is very necessary. There are two ultimate moves in total, with damage of 3w + 6w.
Blade Teeth: The strongest physical unit output, its gold content needs no introduction. Because the Inspector BOSS has damage immunity, it is also necessary to break the shield with multiple damage steps. A total of three ultimate moves damage 2w+3w+4w.
Wu Lin: Move again + increase damage + restore NP, and you can also be immune to overheating (although this level is useless). The main function is to increase damage. Caprice can also do these functions, but Caprice is unstable, and the mechanism of re-moving (actually pulling the bar) is irreplaceable. The main advantage of Caprice is the overall charge, which is less useful in a weekly version with limited rounds and SP inheritance.
Arpeggio: Shield, blood recovery, group support, damage increase, NP recovery, SP recovery (probability of recovery before max level) she has everything you can think of. However, energy recovery is bound to shield, and damage increase and blood recovery are bound to be a bit general but not precise. If exchanged, the intensity would be even higher. It is necessary for low-matching teams, otherwise the inspector may be beaten to death by the soldiers before he can see the BOSS. The damage-increasing ability alone may not be outstanding. However, the mechanism in which the damage increase of the ultimate move and the damage increase of the OD ultimate move can be superimposed gives her the ability to compete with T0's auxiliary.
In this axis, the reason why Wulin's re-movement is given to the blade teeth instead of the higher-damage Ying, is because on the axis, giving the blade teeth can give one more complete set of bursts, while giving the Ying can still only hit two sets. It only has a pure damage-increasing effect, which is also the drawback of Ying's two-round output. The second is that it just eliminates the BOSS's two levels of damage avoidance, otherwise Ying's four levels of damage will be halved.
I created my account on the second day and just finished the game today, which means that Lingkr has a chance to finish it this week if there is a corresponding role. Of course, since the reward is one-time, there is no need to worry. You will not lose the reward if you reach 21 stars and receive 600 crystals.
The inspector also needs to go through the strategy. If the combat power reaches level 23,000, they will be automatically crushed without any pressure. Ying and Saber Tooth are at level 70. If the combat power exceeds 23,000, they will pass automatically.
Brother, please give me some guidance via private chat.
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After fulfilling the wish, the mobile attack buff can be given to Sabertooth, and then March Overload can be extended for one round.
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