After playing for more than a month, currently the warrior has double red wand red wand drops, the knight has double red wands, the warlock has double red wands, the priest has red wand wand droplets, and the shaman has double red wands.
Because this forum feels like there are very few real strategies except for the boss who starts the server and pretends to show off his output by finding someone to bind him to, so I am posting a second post to tell the truth.
1. This is not an idle game or an RPG, this is a development game. You don’t have to like which profession or not, you have to practice it, because it can help you find resources.
2. When it comes to resources, it is still an old topic. Why do we recommend anti-war/anti-cavalry as the first choice, ice magic as the second choice, and priest as the third choice? Because of the red equipment resource problem. At present, the best red equipment is the red shield and red staff. Once they are released, they will be qualitatively changed, followed by the red sword. Red Shield mainly relies on 235 copies to produce materials. Although 230 copies are also produced, the drops are not as high. Epic's 235 is a relatively easy-to-play version for the anti-war and anti-cavalry mage and priest. As long as your anti-war and anti-cavalry skills are behind the red shield, it will be easy. So what about mages and priests? Their fifth-generation graduate hero has a 195 red wand plus a water drop deputy (245). The quality of this water drop deputy in the early stage is not important. What is important is that the special effects are better than a 245 red wand even if it is a normal difficulty one. . So if your warrior knight is stuck, it doesn't matter, practice ice magic and discipline priest, and then practice a hunter gang to get 195 materials together.
3. Mages and priests have red staffs and water drops, and they can help defense, war, and cavalry with red shield materials. If you are 0 krypton, it has been basically more than a month at this time, and your life skills are also somewhat improved. Your double plate armor should be able to pass through it, it's just scratching. At this time, consider the issue of the red sword.
4. Just get all the gems of the first few numbers to level 10. Later, the price/performance ratio is too low. It is better to keep the BOSS brand to exchange for skills, passive grids, and Charmander.
Is this game also available in dual-player and multi-player? You need to practice everything. Can you help me get materials?
5. If you really want to spend some money, Xianyu sells friend binding. Then spend money to get Sir Murloc, Captain Murloc, Incarnation of Darkness, and Banshee King. Spending money on life skills is more cost-effective.
This game is basically divided into tiers of 5,000, and the gameplay can be different. For example, if you are a max-level outlaw thief, don't play it if you are 1.5w, 2.0 is completely resistant to thieves, 2.5 can be proficient in thieves, and 3.0 is just happy. So when looking at the strategy, pay attention to the point difference, and don’t learn or carry it too hard. Most people don’t write guides anymore, but they are pretty good.
ue:1, if you don’t want to spend gold, it is recommended to give up the art of stealing virtues.
Only by spending krypton money can you feel comfortable playing ice magic. Otherwise, it is best for the mage to fully graduate and collect the attributes before trying ice magic.
What you said is just criticism, I can’t understand it
Why do warlocks use red wands? Which talent?
I would like to ask the mage 5 times, can I play ice magic?
GRB6MIHL8R looking for a spot
GRCFRNIXLJ receives 2500 rune stones