2. There are automatic battles and story skipping. The actual machine is a PC demo and supports controllers.
3. The number of people available for battle is 4 in most scenes, but occasionally it is displayed as 5. I wonder if this is a bug.
4. Some professions or characters can equip pets, while others cannot, and the pets available to players and enemies seem to be the same.
5. The upper limit of character level is limited by the number of stars. I have not played many mobile games. This set of level restrictions and item design can only be associated with Arknights. .
6. The stable value of consumption should be the stamina system...?
7. The protagonist’s cute robot seems to be able to be embedded in the protagonist’s backpack at this time, and there is indeed a corresponding scene later.
8. Since it is made by UE5, if you really want to do real-time climbing movements and binding of model limbs, there are a lot of ready-made solutions, but the demonstration is through the mold, so I guess I have been polishing the script and gameplay before polishing these details ( I am very satisfied with the world view and plot displayed in the live demonstration), and the impact of the battle scenes was unexpected from the beginning.
9. Combined with Qianming’s pet model in Figure 4 and Qianming’s pet logo in Figure 9 below, and comparing the disciplinary committee member’s pet in Figure 10, it is more obvious that the player’s and the enemy’s pets are common (but to be precise, the player Characters and "enemies" are inherently interconnected).
10. The task icons below indicate the order of actions from right to left. There may be a CD round before the pet takes action. After the pet becomes actionable, it will take action after the owner takes action.
11. Keep this familiar conversational style alive.
There is no innovation in the gameplay and cultivation. It would be nice if the characters of the hostile monster camp could be drawn. For example, the combination of elemental negative effects can produce new negative effects or gains, or the characters can convert debuffs and buffs, adding a multi-player team similar to Onmyoji. The market for pve dungeons and turn-based card games has basically stabilized. Then there was Railway and Seventh Epic in the past, and Black Clover in the back. It’s really hard to survive without some features.
When will qualifications be issued?
It would be nice to have a dungeon to skip the turn-based system. I don’t want to play Bengtie because I have to put my phone aside every day and let him play by himself. It’s stupid.
It feels a bit like p5, but can't catch p?
What is the highest initial rarity of a character? Can't see it on the actual machine
Is this a turn-based game?
From the front, it looks...kind of silly.
This is good