mechanic
For Bomberman, play the Smasher and the Nuclear Bomb Launcher. When you go out, choose the Smasher, which comes with 175% explosion damage. Each point of elemental damage will increase the explosion range by 4%.
The Crusher has no elemental damage bonus, so it will lose elemental damage in the early stage. If you get the nuclear bomb launcher early, you can add elemental damage.
The mechanic's damage is reduced by 100%, which needs to be modified. The armor modification is reduced by 50%. No armor is required.
In terms of adding points, choose to add long-range damage. Smashers and nuclear bombs both deal long-range damage and increase life, attack speed, and range.
Mainly relying on explosive props to increase explosion range and explosion damage
arms dealer
It’s very special, 95% off the price of weapons. Every time you enter the store, the weapons will be destroyed. After a wave of battles, the weapons will be completely broken. It’s very cheap to buy.
The wave of shops before the final level 20 is equivalent to no weapons. All weapons have to be bought again. Weapons are cheap but refreshing is expensive. When you encounter a refresh, you need to get it for free and save money. In the last wave, you have money to refresh. Each refresh will sell at least If you have a weapon, you will definitely be able to get it. You must control your money at every step. You cannot spend too much money to buy weapons and refresh them. You must save money.
Add 30% damage modification, global damage modification bonus, you can get more similar props, and use any weapons in the early stage to transition
Mainly buy props for later use. Save money in the early stage to gain more harvest and gain more luck. When you encounter a cost-effective purchase, you need to buy both melee and long-range combat weapons, because you don’t know whether you will get a melee weapon or a long-range weapon in the end.
network anchor
Stand still and add 3% materials every second. With 833 materials, you can reach the upper limit of 25% every second.
Network anchors must be very greedy. In the mid-term, they must ensure that they have 830 materials. If they do not move during the battle and add 3% of materials every second, they will make a lot of money.
Moving increases damage by 40% and attack speed by 40%. Earn money when standing still, and damage when moving.
Each structure adds 2 points of armor. If you encounter turrets, take them all. If you take more turrets, you can get more engineering points.
You can play the wrench directly. With 6 wrenches, click on engineering to play the turret. However, you may die suddenly when you stand still and brush materials in the middle. In the battle, 15 materials will reduce the damage, and 30 materials will reduce the movement speed. The movement speed in the battle is Very slow, the damage is reduced, and the damage is increased a little when moving. There are two aspects to consider in combat.
Or play with submachine guns, make money in the mid-term, buy props to add attributes back, and transition to submachine guns in the early stage. The basic damage of submachine guns is low, and the damage reduction will not reduce much.
Gluttony
Add 50 luck, and pick up consumables at maximum health and add 1 point of explosion damage.
The initial weapon is pruning shears, and fruits are consumables.
Taking tree items can add a lot of explosion damage, and there is a 100% chance of exploding when picking up consumables.
Can survive the early stage
Explosive damage causes melee damage. You can add an appropriate amount of melee damage. The main thing is to take explosive items.
In the early stage, I transitioned to paper scissors, and in the mid stage, I used explosive firearms such as nuclear bombs and rocket launchers.
Entries with explosive descriptions require items to be taken, increase maximum life, damage percentage, armor or dodge, increase attack speed, increase speed appropriately, and can be faster when slowing down in the early stage.
Jack
Causes an additional 50% damage to the boss elite monster, and increases the enemy drop materials by 200%. To increase the number of enemies in the early stage, you need to get
It comes with 75% fewer enemies. There are fewer enemies and fewer resources. Each enemy drops more materials, so pick weapons with high single target and high damage, such as laser guns***
The core object is the headscarf, which increases the penetration damage of firearms.
The revolver does high damage to a single target but can't kill too many monsters.
Main stack ranged damage, secondary attack speed and damage, armor, dodge, speed
Lich LICH
Adds 10 life regeneration, adds 10% life stealing, has a probability of causing life attribute damage to the enemy during treatment, and the damage modification is reduced by 50%.
Try to use as little damage percentage as possible, similar to doctor gameplay, use life-stealing equipment like scissors and circular saws
Choose scissors as the initial equipment. If you encounter a circular saw in the middle stage, you can replace it with a circular saw.
Main point maximum life and life regeneration
masochist
When attacked, the damage will be increased by 5% until the end of the enemy scene. If you encounter a prop that will deduct one blood every second, you will deduct one drop of blood every second. The damage will increase horribly.
Add 10 points to maximum life, add 20 points for life regeneration, survival-oriented characters, add 8 points of armor, reduce damage by 100%, no damage required, increase damage when attacked
Weapon spike shield, pure survival
By adding points, we will increase maximum life, life regeneration, armor, and gain in the early stage.
knight
Every 1 point of armor adds 2 points of melee damage, and initially adds 5 points of armor. You cannot equip long-range combat and can only use melee combat. You can only equip weapons with level 2 or above. The attack speed modification is reduced by 50%, and the harvest modification is reduced by 80%.
Don't take attack speed and harvest, take armor, which will increase melee damage, take damage percentage, take maximum life
The weapon of choice is the sword, which is both meaty and damaging in the later stages.
You don’t need to take too much for life regeneration. If you set the armor high, you will lose very little blood.
demon
50% of the materials are converted into maximum health after the end. 13 points of materials are equal to 1 maximum health. The materials are converted into maximum health.
Maximum life is used instead of materials to purchase props. It is replaced when purchasing props. Materials are used for refresh.
The first wave keeps refreshing, all materials are used to refresh, and blood is used to buy props
Weapon: Ghost Scepter can gain maximum life by killing enemies. Use it faster in the early stage and upgrade with more points to gain maximum life.
Later materials are used to refresh the store and buy things with maximum life.
Attributes add damage, life steal and attack speed
Ghost deals single-target damage, and it is slow to defeat monsters without adding attack speed. It costs health points to buy weapons for each wave. The health points will not be healthy, so you need to focus on armor and dodge.
It is recommended to turn on endless mode
The mobile game is not out,,,
Will the blood-increasing props purchased by the devil in the early stage increase the blood instead?