The game is made using Unreal 5 engine. According to the game media Game Grape, the team "Weaving Journey" is a newly formed start-up team, and the core members are all from NetEase.
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On this continent closest to the sky, the beginning of civilization that people can reach can be traced back to 5,476 years ago. Since then, ancestors have been welcoming the sunrise.
After 1.99 million sunrises, the sun lost its supreme brilliance. Brokenness and disasters were staged in every inch of the land. History stopped at that moment. The blessings that the world sought became curses. Invisible things poured from the sky. It leaks down and destroys everything, and the day of dawn is coming quietly.
The survivors are pursuing hard, and there is only a slim hope in the prophecy...
When the sky is dark, do you still have the courage to look up? With the faint brightness, it becomes the sun that shines on the earth again, surviving and fighting until the next sunrise.
What about stacking buffs in the open world of two-dimensional mobile games?
It’s so big, it’s so white, it’s so cakey, I want to play it, it’s great and there’s another game that doesn’t exist in the reservation operation
I think it’s better to make Tencent’s Dandao audio game. This is true, I don’t want to pay for porn.
"Hand Wolf Original Handkerchief"
Rocky Heroes
Why do I have a strange feeling
Is it possible to play a two-dimensional online game instead of traditional clocking in to work?
Medieval realistic scenes paired with two-dimensional characters?
The second-dimensional soul system already has a bloodthirsty code. If the second-dimensional soul system adds an open world, the mobile game will definitely have to add card gacha. The constant sound of iron hammering is too monotonous, the boss's hit feedback is not obvious, the scene is well done, but the humanoid monster is so realistic, and the protagonist is a bit inconsistent in it. It’s not very promising to add cards to the soul system. A large part of the cultivation and motivation of the soul system comes from the rewards brought by hard work and defeating bosses and tasks. If you put it into the card pool and draw it, you don’t know what will happen. We will wait and see for the first test. look.
The magic ring is open, but it can be climbed. It is stronger than the undead or even the knees of a wolf. The Sekiro fighting mode has a posture bar for flicking the knife, but it also has secondary skills and ultimate moves like Yuan. At present, it seems that the monster image is borrowed from It's too dramatic, right? The Star Beast's attack feels pretty good, but is the Sekiro battle suitable for mobile phones? Will it end up like Wolong's passive moves instead of the boss being driven by the player (the Sekiro boss will take over) You can control the rhythm of your moves. At present, it seems that the boss in this game can block. Wolong can only wait for the boss to move between moves or hit him to interrupt.) The two-dimensional soul type also has a blood-devouring code, and the blood-devouring code has its own diversity. With the blood code and countless skill systems, is the combination of secondary skills and ultimate moves too simple?
Very good, roll it up and come again
This ding ding ding reminds me of the days I spent in Ashina Castle
Why don't items and props drop when you kill enemies?
The impact and sound effects are not very good. It feels like cutting into the armor. Also, the enemy design is too simple. Only the protagonist can block. Is it too simple? The beast-shaped boss can't understand it, and the human-shaped boss can't block it. So what's the meaning of the stance bar?
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This style of painting looks very hardcore at first glance
111787mibsbsmd will mention Hao Niu later
sexy little ass
The gameplay is somewhat imitated by the Uncharted crawl.
I made an appointment, I made an appointment, but it’s gone