Home> "Jue Xiao" first exposure PV | 6 minutes of live demonstration: Until the sunrise
"Jue Xiao" first exposure PV | 6 minutes of live demonstration: Until the sunrise
Selected Answers
  • shining starsshining stars

    As long as it’s a single character or you can create a character and make your own face, it’s fine. As long as the character is not ugly, I can blast it by playing this way. If it’s a card draw and character draw thing, forget it. Too many games are like this. Isn’t it good to have a single character with a good squad rotation?

Other Q&A
  • autumn fairy taleautumn fairy tale

    Can I sit on the chair?

  • moonlight pouringmoonlight pouring

    Elden, the original wolf, can't stand it anymore

  • gentle breezegentle breeze

    Calm down and do it well. It is recommended to reduce the number of times you flick the knife. You can add a function to trigger the core skill of the character after flicking the knife several times in a row. There are more combinations of normal attacks, and a close-up of the ultimate move. Don't just do it as a soul. The world view is very interesting. The plot is well polished. There is nothing wrong with sewing, but you must also learn lessons

  • sea ​​dreamsea ​​dream

    ① Judging from the pv, I feel that the speed of flicking the knife is too fast. I hope there will not be any automatic flicking of the knife. Judging from the skills that can be received after flicking the knife, I feel that such a small knife can be used to flick the knife so much. A big knife is a bit unreasonable. I hope I can get a shield as a secondary weapon. ② In addition, sprinting and jumping can increase the stamina bar, while flicking the knife and normal attacks plus skills can consider sharing a stamina bar. If the skill is CD, it feels a bit boring. , the same is true for enemy units, but some special skills use energy bars, such as the character's ultimate move and the boss elite monster's ultimate move. From the above point of view, the endurance bar caused by flicking the knife to zero will only give the character and The monster causes a short pause and a short period of fatigue (unable to flick the knife and use skills (except for the ultimate move)) ③This is my personal feeling. Don’t you think that all monsters that have been strengthened are generally bigger in size? Like bullets The first elite monster that receives the skill after the sword, or the cow after it, turns out to be a game with this kind of operation as the main element, so like the cow after it, the level A should be a heavy hit and cannot be bounced. The condition of the knife is right. If operation is the main element, I think the size of the queen in the fortress is more suitable. Most of the games on the market now use the method of increasing the size to enhance the pressure of bosses and elite monsters. , somewhat aesthetic fatigue, I think you can use the atmosphere to create a character's sense of oppression, or create a monster from the side, a strong form (such as the information encountered in the story or NPC dialogue) ④ In some places The special effects are too serious. For example, when the Fortress Queen releases area damage, the layer of red mist on the ground and the character holding a green sword flash past (when I pause to watch this character flick the knife, I can't even see where the protagonist is. Really There’s no need to make it so bright, and it’s not made of gems. If it’s made of gems, why can’t it be a mage? ), I think it’s enough if the blade has a green light and the blade has a green shimmer. After all, it’s from pv. It looks like the art style of Sekiro (I have never been exposed to computers, but I have seen some Sekiro videos, but the soul type on the mobile phone is too dark, so I am not sure about the division and style of the soul type) ⑤ I think you can also add some sneak attack methods, such as the classic and traditional sneak attack from behind, you can also climb up the city wall and conduct a surprise attack, or you can ambush at the window on the first floor and wait for someone from the opposite side to attack, because The buildings demonstrated in the PV are all incomplete, so I think we can also consider adding some projectiles, such as smoke bombs. If smoke bombs are really used, some bosses can ignore smoke bombs if used in boss battles, such as Contract Queen ⑥ follows the above point, because the whole scene can be sandwiched into a diffuse red fog, and it is assumed that because this fog can give us a negative buff bar for the operable character, and when the bar is full, the boss will choose When the time comes to release, the buff can cause heavy damage when it is full. To cause this kind of damage, the boss needs to cast a spell, and the player can interrupt it at this time to make it fall into fatigue, and the boss is not a fool, so this skill The release condition must be that the controllable character has certain negative buffs before it can be used. ⑦ The last and most important point is that it is best not to draw cards, but if you want to draw cards, you must have a stable The channel for obtaining card drawing resources is like the extermination operation of Arknights, or the jade rubbing method that consumes some time and a small amount of resources to obtain card drawing resources.

  • Years are like songsYears are like songs

    The original Wolf of Erden

  • outline of dreamoutline of dream

    Isn’t this just a modified old headband? I’m speechless.

  • Peaceful as a dreamPeaceful as a dream

    UE5, I’m afraid I’ll have to wait two and a half years for a mobile phone.

  • galaxy explorergalaxy explorer

    Ming Chao has already called back and redone it. Whether it can come out is another matter. Can I still live and wait for Jue Xiao to come out?

  • The voyage of dreamsThe voyage of dreams

    Is this game out yet? I want to play it.

  • sea ​​dreamsea ​​dream

    If you can copy a two-dimensional wolf, you'll be considered great, right?

  • sunshine in the forestsunshine in the forest

    Making money from games is not about making money to make games. Come on, the most important thing is to make the game well.

  • Meteor shower in night skyMeteor shower in night sky

    I was confused, is it a mobile game or a client game?

  • Traces of wandering yearsTraces of wandering years

    It is recommended to buy out the system if you don’t like Genshin Impact.

  • The first light of morningThe first light of morning

    Second generation old ring?

  • Dreams in the stormDreams in the storm

    The impact is not very good, it is too light, and there is no feeling when hitting the monster; it is recommended to add some special effects for the rebound, such as adding a layer of golden special effects to the sword body, or condensing a golden shield in front of the sword???, after all, you are such a rebounder The counter-effect is a bit exaggerated (it can be deflected even with heavy blows, even with one hand), so it is recommended to use a Baff mechanism to deflect it. Looking forward to it, come on

  • GlimpsesGlimpses

    As long as the open beta of this game is earlier than Mingchao, I will immediately go crazy for this game.

  • silent starry skysilent starry sky

    The scenery and character design are okay, but the action and sound effects need to be polished.

  • The end of the starry skyThe end of the starry sky

    I made an appointment with the heroine!

  • smile in the sunsmile in the sun

    It seems that flicking the knife is the core gameplay, but the protagonist has a stance bar, but the boss does not, so the benefits of flicking the knife are not great.