The Age of Cultivation of Immortality 9.3 National Style Open World Cultivation of Immortality
At the beginning of February, Elder Stone Pot Bullfrog had a "friendly" discussion with Little Frog regarding the future planning of the age of cultivating immortals. Please watch the VCR:
Faced with the elder's doubts, Xiaowa also disclosed the use of his budget here today, letting him understand that the 30 million was not groundless!
1. Be sure to listen to the advice of fairy friends
Can't stand painting? change! The scene is not fairy enough? change! Have a problem with the gameplay? change!
For us, the real magic happens in the hearts of players - those countless clicks and explorations, every breakthrough and challenge. From the initial version to the present, the changes in the Age of Cultivation can be described as "drastic". From the scene to the UI to the combat gameplay, all have been subversive updates and iterations, just to bring you the most ideal Cultivation of Immortality. Sense of immersion.
Falling Dragon Valley scene iteration
Combat performance (before iteration)
Combat performance (after iteration)
In the recent closed test, the issues mentioned by the immortal friends, such as the lack of obvious restraint of the five elements, game guidance, monk interaction, etc., we will also improve in the subsequent development, and Xiaowa will continue to collect players’ feedback in the community. Comments and suggestions. We strive to present a brand new world to everyone in the next beta test! (The little frog hugs his thigh)
2. Be sure to have fun
As an open world mobile game, the exploration part of the game is very important. Adhering to the principle of not letting players have the feeling of "going to work" in the game, we have removed some mandatory tasks and replaced them with a high degree of freedom to explore the big world. As the monk's journey in the earthly world unfolds little by little, the boundaries of the territory are also slowly expanded.
Almost every scene on the map has a unique visual design. The initial Guiyuan Island is dominated by wild landscape scenes, and the main city of Hongdu City is dominated by functional shopping malls, as well as the bizarre Five Elements Sects with their own characteristics. When we When the sword is flying among them, you can feel the fantasy and ethereal atmosphere of cultivating immortals.
Shuizongmen—Tingquan Hall
In the vast world, you can do whatever you want, and everything can interact. While enjoying the scenery, immortal friends can also collect heavenly materials and earthly treasures, refine elixirs and refine weapons; at the same time, they look for opportunities and trigger adventures. Aboriginal monsters and beasts, and even the souls of monks whose bodies have perished, may establish communication and bonds with you.
In addition, the free matching of talismans and exercises is also one of the fun aspects of the game. In the process of exploring the map and practicing, the immortal friends will have many opportunities to collect the techniques of various schools. Whether it is the sword-control style where the sword energy returns to the heart, or the melee style which tests the body skills, they all provide unlimited possibilities for our battles. possibility.
As a necessary prop for cultivating immortals, talismans can bring huge advantages in battle, provide various auxiliary or enhanced effects, and even turn things around with the power of a talisman.
If you don’t want to become a cultivator who has been fighting on the battlefield for a long time and dominates the world, but just want to be a hermit who returns to the mountains and forests, you might as well choose a secluded place to build a cave that is exclusive to you. You can be the master of your own little world. , build a unique home; or start a sect and recruit wise men from the world of mortals, everything depends on what your heart desires.
DIY Cave
The above gameplay is still being gradually developed and improved. We will also take the essence and discard the dross, and do our best to create a truly immersive open world of free cultivation of immortality.
3. Be generous
Of course, you still need to have a budget. Elder Shiguo Bullfrog also specially prepared several new year red envelopes this time to send to all the immortal friends. Firstly, it is to bring good luck in the new year and add some energy to the subsequent development work. Good luck; secondly, I would like to thank the fairy friends who have always paid attention to and supported us. I hope you can also give us more comments and suggestions. We will accept all the good and bad!
The following is the real red envelope delivery link:
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In the new year, what are your expectations for the era of cultivating immortals?
Welcome to comment, we will draw 6 fairy friends and send you a 50 yuan red envelope!
Note: To redeem prizes, you need to join any official group chat
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I hope the terrain can be more realistic. Every time I walk through Zongmen, it feels like an aesthetic torture. It looks so good, but the terrain is 2D. You can refer to the tainted milk powder appropriately. Also, you need to optimize and not eat your phone like this. Configuration or resources, too much configuration will reduce the audience of the game and it will lose a lot of popularity (people think it is delicious if they rush to eat it), too much resources, such as battery, will be disliked. Currently, I am peeping in the group I haven't seen anyone here say that it consumes a lot of battery. As for the plot, I feel that the map of the sects and wild resources is not the best at the moment. The sects feel like they can be entered by individuals, and there are no restrictions at all. I can only say that the restoration level is not high enough.
Brother, hold on. It’s been a long, long time since I’ve seen a good game above 8.5. If your gameplay is okay, I’ll just meet a few requirements that I must play when I go online: 1. No lag, 2. No rollover, 3. No forced krypton (more on this point) A few words that I understand about the need for krypton gold: one is for good looks, the other is to save money, and the last one is for the team. The focus is that you can play krypton without krypton. It is easier. If you have the conditions, you can pursue unique conditions. If you are good, you can force it for the sake of the team. Krypton means you can’t play without Krypton, you know what I mean) 4. Not boring... This is a bit overwhelming, try your best to make the fourth point as good as you can make it
Looking forward to new ways to play, such as Amomum villosum, treasure hunting in secret realms, and other novels, and sect competition.
Come on, come on, have a good New Year!
expectations
Good frog
Drive quickly
1st issue
Looking forward to it
Looking forward to rich and interesting gameplay
Rush, rush, rush
When will I take the test next time?
Looking forward to early public beta
expectations
OK OK
expectations
expectations
Looking forward to the game becoming more and more prosperous
Hope it will be launched soon and it will be prosperous.
Looking forward to seeing different immortal magic techniques