Although 12 Immortals can add 4 layers of Cloud Piercer attributes, it is not suitable for the current environment. Basically, 33 cannot activate 12 Immortals in a game, so 9 Immortals Swordsmanship is more suitable for the current version. I have two Swordsmanship decks myself, one 12 cents, one 9 cents. After many times of running-in and repeated testing, I personally think that 9 cents is easier to use and is too smooth. Whether it is single 33 or multi-player 33, one drags three, it is smoother.
The deck has added Gluttony, which can be a good transition in the early and mid-term, god card, no explanation, flute, damage increase and damage reduction, general card
Seal: 1 Sword Controlling, 4 Cloud Piercer, there is no doubt about it, the higher the quality, the better.
Playing ideas: In the early stage, you mainly rely on gluttony and face-to-face clearing of monsters, but you must pay attention to your positioning. Manually click on the moment when cd75 or above is used. In the game, the priority is cd>shield>health.
Although Yu Jian is strong and the damage is undoubted, the investment cost is also the highest, and it is not as brainless as Sin in the early stage, and it also consumes more CD attributes than Sin in the game.
(The order of the deck is tentative)
The damage mainly comes from the superposition of sword intent, and sword intent should be placed first.
To be honest, you might as well lead Kaishan. In the early stage, you can use one skill and one wave of soldiers.
Not as high damage as this set